Difference between revisions of "Underworld IV (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Ability Breakdown & Details)
(Ability Breakdown & Details)
Line 90: Line 90:
  
 
Colonel is the highest rank you can attain, and it carries the best ratio at 1.177:1.
 
Colonel is the highest rank you can attain, and it carries the best ratio at 1.177:1.
 +
<pre>
  
 +
Rank |              Cost  | FP Cap  | ratio from | ratio to | /delegate ratio
  
Rank |              Cost  | FP Cap  | /delegate ratio
+
Recruit            | 200  | 1,000  | 20        |          |  10.0:1  (Costs 1000 to send 100)
 
+
Private            | 10    | 1,000  | 20        |          |  6.67:1  (Costs 667 to send 100)
Recruit            | 200  | 1,000  | 10.0:1  (Costs 1000 to send 100)
+
Lance Corporal    | 400  | 8,000  | 20        |          |  5.0:1  (Costs 5000 to send 1000)
Private            | 10    | 1,000  | 6.67:1  (Costs 667 to send 100)
+
Corporal          | 800  | 16,000  | 20        |          |  4.0:1  (Costs 4000 to send 1000)
Lance Corporal    | 400  | 8,000  | 5.0:1  (Costs 5000 to send 1000)
+
Staff Corporal    | 1,200 | 24,000  | 20        |          |  3.334:1 (Costs 3334 to send 1000)
Corporal          | 800  | 16,000  | 4.0:1  (Costs 4000 to send 1000)
+
Sergeant          | 1,600 | 36,000  | 20        |          |  2.858:1 (Costs 2858 to send 1000)
Staff Corporal    | 1,200 | 24,000  | 3.334:1 (Costs 3334 to send 1000)
+
Staff Sergeant    | 2,000 | 40,000  | 20        |          |  2.50:1  (Costs 2500 to send 1000)
Sergeant          | 1,600 | 36,000  | 2.858:1 (Costs 2858 to send 1000)
+
Master Sergeant    | 2,500 | 50,000  | 20        |          |  2.223:1 (Costs 2223 to send 1000)
Staff Sergeant    | 2,000 | 40,000  | 2.50:1  (Costs 2500 to send 1000)
+
Warrant Officer II | 3,000 | 60,000  | 20        |          |  2.0:1  (Costs 2000 to send 1000)
Master Sergeant    | 2,500 | 50,000  | 2.223:1 (Costs 2223 to send 1000)
+
Warrant Officer I  | 3,500 | 70,000  | 20        |          |  1.819:1 (Costs 1819 to send 1000)
Warrant Officer II | 3,000 | 60,000  | 2.0:1  (Costs 2000 to send 1000)
+
Second Lieutenant  | 4,000 | 80,000  | 20        |          |  1.667:1 (Costs 1667 to send 1000)
Warrant Officer I  | 3,500 | 70,000  | 1.819:1 (Costs 1819 to send 1000)
+
First Lieutenant  | 5,000 | 100,000 | 20        |          |  1.539:1 (Costs 1539 to send 1000)
Second Lieutenant  | 4,000 | 80,000  | 1.667:1 (Costs 1667 to send 1000)
+
Army Captain      | 5,000 | 100,000 | 20        |          |  1.429:1 (Costs 1429 to send 1000)
First Lieutenant  | 5,000 | 100,000 | 1.539:1 (Costs 1539 to send 1000)
+
Major              | 5,500 | 110,000 | 20        |          |  1.334:1 (Costs 1334 to send 1000)
Army Captain      | 5,000 | 100,000 | 1.429:1 (Costs 1429 to send 1000)
+
Lieutenant Colonel | 5,500 | 110,000 | 20        |          |  1.25:1  (Costs 1250 to send 1000)
Major              | 5,500 | 110,000 | 1.334:1 (Costs 1334 to send 1000)
+
Colonel            | 6,000 | 120,000 | 20        |          |  1.177:1 (Costs 1177 to send 1000)
Lieutenant Colonel | 5,500 | 110,000 | 1.25:1  (Costs 1250 to send 1000)
+
Brigadier General  | 6,500 | 130,000 |  20        |          |  
Colonel            | 6,000 | 120,000 | 1.177:1 (Costs 1177 to send 1000)
+
Major General      | 6,500 | 130,000 |  20        |          |
Brigadier General  | 6,500 | 130,000 |
+
Lieutenant General | 7,000 | 140,000 |  20        |          |
Major General      | 6,500 | 130,000 |
+
General            | 7,000 | 140,000 |  20        |          |
Lieutenant General | 7,000 | 140,000 |
+
High General      | 7,500 | 150,000 |  20        |          |
General            | 7,000 | 140,000 |
+
Surface Marshal    | 7,500 | 150,000 |  20        |          |
High General      | 7,500 | 150,000 |
+
</pre>
Surface Marshal    | 7,500 | 150,000 |
+
 
+
 
Ok...so where did my other 177 points go?
 
Ok...so where did my other 177 points go?
  

Revision as of 15:44, 16 September 2007

Ability - Underworld IV

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

A Smuggler's work puts him in contact with a lot of people in high places. A Smuggler can draw upon these connections to improve his standing with various organizations....at a price.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

At Underworld IV you get Connections which lets you Buy Faction: 20,000c = 250FP or 100,000c = 1250FP. There are however several limitations to this ability:

  • You cannot buy any faction if your enemy faction is over 200, "You are a known (insert enemy) sympathizer..."
  • You cannot buy faction if your current total in that faction is equal to your faction cap (dictated by what rank you are in the faction). Note: purchasing more faction than you can hold will result in filling your faction point count up to your limit and then losing any excess FP
  • You cannot buy faction from an opposing recruiter if you're aligned with the opposing faction

To use this skill go to the recruiter who's faction you want to buy into and select, "I would like to make a donation to your cause" dialog.

Why would I buy faction then? The ability to buy faction allows you to maintain positive faction on both sides, if you do not get in too many scuffles. This gives the Smuggler a bit more freedom in being able to switch sides as he/she pleases and allows you to go to any theme park or story line quest.

Also with the ability to /delegatefaction in the game you can sell faction points as a commodity to other players. The cost is ruinous, and if you are not at least a Colonel in rank you will lose a significant amount of faction in the trade as well, but some folks are willing to wait and pay you to delegate them faction. This can be a slow process, depending on how much faction is required, how much you have to begin with and what your faction rank is.





Avoid Scans (Smuggling)


Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).







What are my minimum requirements to be a faction broker?

1. At least Underworld 4. 2. Be PvP enabled (Declared Special Forces). 3. Be near a faction recruiter or NPC with high enough rank that it will let you talk with it. High ranking NPCs will give you the same options as a faction recruiter.


Ok...I got all of that. Now how do I sell FP?!?

1. Converse with the recruiter or NPC. 2. Choose "I would like to make a donation to your cause." 3. Choose "I will transfer 100000 credits." 4. Repeat Steps 1-3 until you reach your FP cap for your current rank (120k for Colonels), or until your reach the number of points necessary to fill your client's order. 5. /delegatefactionpoints [client] [amount of FP]. [client] would be the name of the person you're selling to. Example: /delegatefactionpoints Dreven 10000 or /del Dreven 10000.


Where's a good place to sell points?

You can sell points from any recruiter or high ranking NPC in a city.

If your guild or city has a player-placed faction base, and you sell points from the recruiter in that base, all the credits you pay to the recruiter will go into the base maintenance pool. Which will save your guild or city lots of credits in paying maintenance on the base.


I /del-ed 1000, but the system message told me I lost 1177 points. What's up with that?

The /delegate command has ratios based on your current faction rank. Here's a table put together which shows the different ranks, how much it costs to attain the rank, how many points you can hold at the rank, and what your /del ratio would be.

Colonel is the highest rank you can attain, and it carries the best ratio at 1.177:1.


Rank |               Cost  | FP Cap  | ratio from | ratio to | /delegate ratio

Recruit            | 200   | 1,000   |  20        |          |  10.0:1  (Costs 1000 to send 100)
Private            | 10    | 1,000   |  20        |          |  6.67:1  (Costs 667 to send 100)
Lance Corporal     | 400   | 8,000   |  20        |          |  5.0:1   (Costs 5000 to send 1000)
Corporal           | 800   | 16,000  |  20        |          |  4.0:1   (Costs 4000 to send 1000)
Staff Corporal     | 1,200 | 24,000  |  20        |          |  3.334:1 (Costs 3334 to send 1000)
Sergeant           | 1,600 | 36,000  |  20        |          |  2.858:1 (Costs 2858 to send 1000)
Staff Sergeant     | 2,000 | 40,000  |  20        |          |  2.50:1  (Costs 2500 to send 1000)
Master Sergeant    | 2,500 | 50,000  |  20        |          |  2.223:1 (Costs 2223 to send 1000)
Warrant Officer II | 3,000 | 60,000  |  20        |          |  2.0:1   (Costs 2000 to send 1000)
Warrant Officer I  | 3,500 | 70,000  |  20        |          |  1.819:1 (Costs 1819 to send 1000)
Second Lieutenant  | 4,000 | 80,000  |  20        |          |  1.667:1 (Costs 1667 to send 1000)
First Lieutenant   | 5,000 | 100,000 |  20        |          |  1.539:1 (Costs 1539 to send 1000)
Army Captain       | 5,000 | 100,000 |  20        |          |  1.429:1 (Costs 1429 to send 1000)
Major              | 5,500 | 110,000 |  20        |          |  1.334:1 (Costs 1334 to send 1000)
Lieutenant Colonel | 5,500 | 110,000 |  20        |          |  1.25:1  (Costs 1250 to send 1000)
Colonel            | 6,000 | 120,000 |  20        |          |  1.177:1 (Costs 1177 to send 1000)
Brigadier General  | 6,500 | 130,000 |  20        |          | 
Major General      | 6,500 | 130,000 |  20        |          |
Lieutenant General | 7,000 | 140,000 |  20        |          |
General            | 7,000 | 140,000 |  20        |          |
High General       | 7,500 | 150,000 |  20        |          |
Surface Marshal    | 7,500 | 150,000 |  20        |          |

Ok...so where did my other 177 points go?

Disappeared into thin air.

When I "donate" 100k to the recruiter, I always get 125 extra points for something called the Cries of Alderaan. What's going on?

The Cries of Alderaan was an attempt early on to have content in the form of a "monthly" storyline. Each faction had quests to complete for different stages. At the end of a stage, a winner was chosen based on the number of faction members who completed the quests, or for the last 2 stages it was based on the percentage of players from each faction who completed the stage.

The winning faction of the stages, and ultimately of the storyline, was deemed to be winning the GCW. This brought with it certain advantages, in the form of a 10% bonus to any faction points you earn...wether you kill an opposing faction member, or you buy the points from the recruiter.

The Rebels won the CoA storyline, so they got the 10% FP bonus. That's where your extra 13 points come from. This is an advantage for Rebels because after the bonus, Rebels only pay around 72 credits per point (10000 / 138). After you factor in a /del ratio (Example 1.18:1 for Colonel), that comes to a "cost" of 85.5 per point. So you can charge less than Imperials per point, but still make a nice profit.

My buddy on the opposite side tells me that I pay less for factional perks than he does. What's up?

Same deal with the Cries of Alderaan story. Except since Imperials were the "losers", they got a 30% discount on all faction perks.

This works in the Imperials favor, because they can now sell factional perks for less than the Rebels, despite paying 80 per point.

Example:

A [Winning side] Colonel Master Smuggler FP broker will pay 45000 FP (~3.27 mil) for a Detachment HQ. That's "cost" with the MS 25% discount.

A [Losing side] Colonel Master Smuggler FP broker will pay 31500 FP (~2.52 mil) for the same Detachment HQ on the Imperial side. 60000 - 30% CoA discount - 25% MS discount.

The Recuiter gives me two options to buy FP: 20k and 100k. What am I getting for my credits?

The 20k option buys you 250 FP.*

The 100k option buys you 1250 FP.*

  • Winning GCW faction adds 10% on top of that.

That seems like an awful lot of clicking, is there any way to make the process easier? A macro perhaps?

I still need to work out a macro for the new menu scheme in P-13.1. Watch for further updates.

What happened to the 500 pt. FP buying cap?

With the addition of Publish 13, the 500 pt. FP buying cap went away. Smugglers can now buy points up to their rank cap.







Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0