Difference between revisions of "Underworld II (Ability)"

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(Description)
(Ability Breakdown & Details)
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
 
 
'''Who can I buy faction with?'''
 
 
Rebel or Imperial only. You buy at the recruiter.
 
 
 
'''How do I Buy/Sell faction points?'''
 
 
 
At Underworld III you get Sell Out which lets you sell your faction points, 25FP =210-300c on average, but sometimes they pay you nothing. Previously, to use this skill you would go to the opposite recruiter of the faction you would like to sell, and select, "I have some valuable information for you" dialog. Currently however, this option is no-longer available and it is unclear whether this is a bug or if the skill has been intentionally removed.
 
  
  

Revision as of 20:40, 16 September 2007

Ability - Underworld II

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Description

When things get desperate the best way to get out of trouble isn't with a gun: it's with fast talking. With this skill, a Smuggler loses only half the normal faction penalty for dying in PvP combat. (The smuggler saves face by convincing his friends it was all a misunderstanding.) The Smuggler is also only worth half the normal faction award.

Command: /command
CommandQueue Entry: CommandQueue Link Goes Here

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Smuggler This document is related to the Smuggler Profession.

Ability Breakdown & Details

Avoid Scans (Smuggling)


Thunderheart- Novice Smugglers with “underworld” abilities will have a 15% chance to evade contraband searches plus an additional 15% for each skill box and Master Smugglers add another 20% for a total of 95%. Players in both the wilderness and cantinas may avoid shakedown searches if grouped with smugglers for the same bonuses. In order to receive the smuggler bonus from being grouped with the player the smuggler must be within range (35m).


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"];
       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"];
       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"];
       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

ID Path Filename Trigger Message Prompt
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text Prompt Number

SUI Prompt

ID Path Filename Trigger Window Title Window Description SUI Button Label Window Contents
1 /path/goes/here filename.stf Internal SUI label SUI Window Title SUI Window Description SUI Button Label SUI Window Contents

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

ID Value

/path/goes/here/

filename.stf

internal_command_string

System Message Text

test

test3

Fly Text

ID Path Filename Trigger Message
ID Value /path/goes/here/ filename.stf internal_command_string System Message Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source1 Source1
Source2 Source2

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0