Difference between revisions of "Conceal Shot (Ability)"

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(Related Tags)
(Source References)
 
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/concealshot <target>: This ranged sneak attack, if successful, will damage your target without them knowing where the attack came from.
 
/concealshot <target>: This ranged sneak attack, if successful, will damage your target without them knowing where the attack came from.
 
<br><br>'''Command:''' /concealShot
 
<br><br>'''Command:''' /concealShot
<br>'''CommandQueue Entry:''' '''[[concealshot 5A70C24B]]'''
+
<br>'''CommandQueue Entry:''' '''[[concealshot (5A70C24B)]]'''
 
|valign=top|
 
|valign=top|
  
 
== Related Tags ==
 
== Related Tags ==
 
{|
 
{|
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|-
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||{{D0%}}
 
|-
 
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||{{Ability}}
 
||{{Ability}}
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target ranged attack.
+
This is a single target ranged attack. This attack allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss a certain number of times. If standing you are detected on the first miss, kneeling on the second, and prone on the third. You can reset this miss counter by using the peace command.** Caution – This special sometimes causes a bleed. You will be detected when the bleed ‘ticks’ **
 +
 
 +
 
 +
 
 +
 
 +
The things you will want to watch for are:
 +
 
 +
 
 +
 
 +
 
 +
 
 +
If you are prone and at max or near max distance, no matter what shot you use, you can get off a number of shots (depending on your speed) before the creature automatically responds to you. The closer you are and the higher the posture, the shorter this time will be. Concealshot does not really change that, except that it prevents this auto response mechanism as long as you are hitting it with Concealshots. But you still pickup a creature TEF (temporary enemy flag) for that creature. So if it wanders too close to you, the chances are that it will notice you just because it became aware of you, and because you are an enemy (the TEF) it will attack, just like an aggressive creature would automatically attack you once you got too close to it and it became aware of you. 
 +
 
 +
 
 +
Targets will begin roaming around after being attacked with conceal shot. Their patters are perhaps erractic but in general they will inch closer to the player over time if the player is still in combat with the mob and if the mob's 'interest' in the player is still ongoing. If the mob moves Closer that 40m it will drastically increase the chances of the player being seen.
 +
 
 +
If the player is grouped and using concealshot, the mob will not automatically attack the player as the player will be removed from its target list while using the skill.
 +
 
 +
 
 +
 
 +
 
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
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|- align="center"
 
|- align="center"
 
||
 
||
saimai_block
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concealedshot_block
 
||
 
||
 
/string/en/
 
/string/en/
Line 73: Line 95:
 
internal_command_string
 
internal_command_string
 
||
 
||
You use Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
You use Concealed Shot on %TT for %DI points of damage, but %ST blocks it!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you block it!
+
%TU uses Concealed Shot on you for %DI points of damage, but you block it!
 
||
 
||
%TU uses Sai Mai on %TT for %DI points of damage, but %ST blocks it!
+
%TU uses Concealed Shot on %TT for %DI points of damage, but %ST blocks it!
  
 
|- align="center"
 
|- align="center"
  
||saimai_counter
+
||concealedshot_counter
 
||
 
||
 
/string/en/
 
/string/en/
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internal_command_string
 
internal_command_string
 
||
 
||
You use Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
You use Concealed Shot on %TT for %DI points of damage, but %ST counterattacks!
 
||
 
||
%TU uses Sai Mai on you for %DI points of damage, but you counterattack!
+
%TU uses Concealed Shot on you for %DI points of damage, but you counterattack!
 
||
 
||
%TU uses Sai Mai on %TT for %DI points of damage, but %ST counterattacks!
+
%TU uses Concealed Shot on %TT for %DI points of damage, but %ST counterattacks!
  
 
|- align="center"
 
|- align="center"
  
||saimai_evade
+
||concealedshot_evade
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||You use Concealed Shot on %TT for %DI points of damage, but %ST evades it.
||%TU uses Sai Mai on you for %DI points of damage, but you evade it.
+
||%TU uses Concealed Shot on you for %DI points of damage, but you evade it.
||%TU uses Sai Mai on %TT for %DI points of damage, but %ST evades it.
+
||%TU uses Concealed Shot on %TT for %DI points of damage, but %ST evades it.
  
 
|- align="center"
 
|- align="center"
  
  
||saimai_hit
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||concealedshot_hit
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||You use Sai Mai on %TT for %DI points of damage!
+
||You use Concealed Shot on %TT for %DI points of damage!
||%TU uses Sai Mai on you for %DI points of damage!
+
||%TU uses Concealed Shot on you for %DI points of damage!
||%TU uses Sai Mai on %TT for %DI points of damage!
+
||%TU uses Concealed Shot on %TT for %DI points of damage!
  
 
|- align="center"
 
|- align="center"
  
||saimai_miss
+
||concealedshot_miss
 
||/string/en/
 
||/string/en/
 
||cbt_spam.stf
 
||cbt_spam.stf
 
||internal_command_string
 
||internal_command_string
||Your Sai Mai misses %TT.
+
||Your Concealed Shot misses %TT.
||%TU's Sai Mai misses you.
+
||%TU's Concealed Shot misses you.
||%TU's Sai Mai misses %TT.
+
||%TU's Concealed Shot misses %TT.
  
 
|-
 
|-
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==Source References==
 
==Source References==
 +
  
 
{| align="center"
 
{| align="center"
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{| class="wikitable"
 
{| class="wikitable"
 
|- align="center" style="background-color:#ffffcc;"
 
|- align="center" style="background-color:#ffffcc;"
|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
+
|width="150px"|'''Source'''||width="150px"|'''Source in Context'''
 +
|- align="center"
 +
||[[Conceal Shot 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=86070&view=by_date_ascending&page=1 |Source 1]]
 +
|- align="center"
 +
||[[Conceal Shot 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=60580&query.id=64916#M60580 Source 2]]
 +
|- align="center"
 +
||[[Conceal Shot 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=66516&query.id=66306#M66516 Source 3]]
 +
|- align="center"
 +
||[[Conceal Shot 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=24071&query.id=74859#M24071 Source 4]]
 +
|- align="center"
 +
||[[Conceal Shot 5 (Source)|Source 5]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=54817&query.id=75291#M54817 Source 5]]
 +
|- align="center"
 +
||[[Conceal Shot 6 (Source)|Source 6]]||[[Conceal Shot Context 6 (Source)|Source 6]]
 +
|- align="center"
 +
||[[Conceal Shot 7 (Source)|Source 7]]||[[Conceal Shot Context 7 (Source)|Source 7]]
 +
|- align="center"
 +
||[[Conceal Shot 8 (Source)|Source 8]]||[[Conceal Shot Context 8 (Source)|Source 8]]
 +
|- align="center"
 +
||[[Conceal Shot 9 (Source)|Source 9]]||[[Conceal Shot Context 9 (Source)|Source 9]]
 +
|- align="center"
 +
||[[Conceal Shot 10 (Source)|Source 10]]||[[Conceal Shot Context 10 (Source)|Source 10]]
 +
|- align="center"
 +
||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]]
 +
|- align="center"
 +
||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]]
 +
|- align="center"
 +
||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]]
 +
|- align="center"
 +
||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]]
 +
|- align="center"
 +
||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]]
 +
|- align="center"
 +
||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]]
 +
|- align="center"
 +
||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]]
 +
|- align="center"
 +
||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]]
 +
|- align="center"
 +
||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]]
 +
|- align="center"
 +
||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]]
 +
|- align="center"
 +
||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]]
 +
|- align="center"
 +
||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]]
 +
|- align="center"
 +
||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]]
 +
|- align="center"
 +
||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]]
 +
|- align="center"
 +
||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]]
 
|- align="center"
 
|- align="center"
||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
 
  
|-
+
 
 
|}
 
|}
 
|}
 
|}

Latest revision as of 07:10, 17 September 2007

Ability - Conceal Shot

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/concealshot <target>: This ranged sneak attack, if successful, will damage your target without them knowing where the attack came from.

Command: /concealShot
CommandQueue Entry: concealshot (5A70C24B)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Rifleman This document is related to the Rifleman Profession.

Ability Breakdown & Details

This is a single target ranged attack. This attack allows you to attack targets in PvE without being detected and attacked. The target can still detect you normally by coming close to you or if you miss a certain number of times. If standing you are detected on the first miss, kneeling on the second, and prone on the third. You can reset this miss counter by using the peace command.** Caution – This special sometimes causes a bleed. You will be detected when the bleed ‘ticks’ **



The things you will want to watch for are:



If you are prone and at max or near max distance, no matter what shot you use, you can get off a number of shots (depending on your speed) before the creature automatically responds to you. The closer you are and the higher the posture, the shorter this time will be. Concealshot does not really change that, except that it prevents this auto response mechanism as long as you are hitting it with Concealshots. But you still pickup a creature TEF (temporary enemy flag) for that creature. So if it wanders too close to you, the chances are that it will notice you just because it became aware of you, and because you are an enemy (the TEF) it will attack, just like an aggressive creature would automatically attack you once you got too close to it and it became aware of you.


Targets will begin roaming around after being attacked with conceal shot. Their patters are perhaps erractic but in general they will inch closer to the player over time if the player is still in combat with the mob and if the mob's 'interest' in the player is still ongoing. If the mob moves Closer that 40m it will drastically increase the chances of the player being seen.

If the player is grouped and using concealshot, the mob will not automatically attack the player as the player will be removed from its target list while using the skill.



Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

concealedshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Concealed Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Concealed Shot on you for %DI points of damage, but you block it!

%TU uses Concealed Shot on %TT for %DI points of damage, but %ST blocks it!

concealedshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Concealed Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Concealed Shot on you for %DI points of damage, but you counterattack!

%TU uses Concealed Shot on %TT for %DI points of damage, but %ST counterattacks!

concealedshot_evade /string/en/ cbt_spam.stf internal_command_string You use Concealed Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Concealed Shot on you for %DI points of damage, but you evade it. %TU uses Concealed Shot on %TT for %DI points of damage, but %ST evades it.
concealedshot_hit /string/en/ cbt_spam.stf internal_command_string You use Concealed Shot on %TT for %DI points of damage! %TU uses Concealed Shot on you for %DI points of damage! %TU uses Concealed Shot on %TT for %DI points of damage!
concealedshot_miss /string/en/ cbt_spam.stf internal_command_string Your Concealed Shot misses %TT. %TU's Concealed Shot misses you. %TU's Concealed Shot misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 [|Source 1]
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 [Source 5]
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21
Source 22 Source 22
Source 23 Source 23
Source 24 Source 24
Source 25 Source 25

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 1.5
Force cost 0
Damage 2.5
Delay Time 3.0