Difference between revisions of "PLAY03"
From SWGANH Wiki
(→Sample Packet) |
(→Sample Packet) |
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Line 32: | Line 32: | ||
00 00 80 3F //Complexity | 00 00 80 3F //Complexity | ||
− | 0F 00 | + | 0F 00 // string count |
73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table | 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table | ||
− | 00 00 00 00 | + | 00 00 00 00 // string spacer |
00 00 | 00 00 | ||
00 00 00 00 //CustomName | 00 00 00 00 //CustomName | ||
Line 53: | Line 53: | ||
00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too). | 00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too). | ||
− | + | MyFlags | |
− | + | [INT1] | |
− | + | 1 - LFG(can combine with HELPER) | |
− | + | 2 - HELPER(can combine with LFG) | |
− | + | 4 - ROLEPLAYER (no tag) | |
− | + | 80 - AFK (overrides previous tags) | |
− | + | 100 - LD (overrides other tags) | |
− | + | 200 - Faction Rank(seperate tag) | |
− | + | [INT4] | |
− | + | 80000000 - Anonymous (no tag) | |
− | + | MyProfile | |
− | + | Large List.. you will need to clear your players cache from the client to get this to display. | |
− | + | It saves based on what the client sets, and then caches it only sending the values to the server. | |
− | + | Even if the server sends new ones, the client wont display (because it is relying on the cache) | |
==================================Rouse breaks of nge packets================================ | ==================================Rouse breaks of nge packets================================ | ||
05 00 | 05 00 | ||
53 21 86 12 // DeltaMessage | 53 21 86 12 // DeltaMessage | ||
− | 9C 97 9A 8F 25 00 00 00 | + | 9C 97 9A 8F 25 00 00 00 // ID |
59 41 4C 50 03 // YALP 3 | 59 41 4C 50 03 // YALP 3 | ||
08 00 00 00 | 08 00 00 00 | ||
Line 83: | Line 83: | ||
05 00 | 05 00 | ||
0C 5F A7 68 // BaselineMessage | 0C 5F A7 68 // BaselineMessage | ||
− | EB 28 50 B0 24 00 00 00 // | + | EB 28 50 B0 24 00 00 00 // ID |
59 41 4C 50 03 // YALP 3 | 59 41 4C 50 03 // YALP 3 | ||
87 00 00 00 | 87 00 00 00 | ||
10 00 00 00 | 10 00 00 00 | ||
80 3F | 80 3F | ||
− | 0F 00 | + | 0F 00 // string count |
73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table | 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table | ||
− | 00 00 00 00 | + | 00 00 00 00 // string spacer |
00 00 | 00 00 | ||
00 00 00 00 //CustomName | 00 00 00 00 //CustomName |
Revision as of 09:00, 17 September 2007
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BaseLine StructDeltas StructSample Packet======================Xenos break====================================== 0A 00 00 00 80 3F //Complexity 0F 00 // string count 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table 00 00 00 00 // string spacer 00 00 00 00 00 00 //CustomName 00 00 00 00 //Volume 00 00 00 00 //GenericINT(not used with PLAY) 04 00 00 00 //MyFlags (find possible values!) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 //MyProfile (make chart of values!) 07 07 04 00 01 00 00 20 00 08 00 00 00 10 02 00 00 00 //Profession Tag 00 00 00 00 //BornDate (single integer.. not processed. might need to add xx/yy/zz format in .exe) 00 00 00 00 //TotalPlayTime (update every 30 seconds, count in seconds, displayed in seconds, client updates itself too). MyFlags [INT1] 1 - LFG(can combine with HELPER) 2 - HELPER(can combine with LFG) 4 - ROLEPLAYER (no tag) 80 - AFK (overrides previous tags) 100 - LD (overrides other tags) 200 - Faction Rank(seperate tag) [INT4] 80000000 - Anonymous (no tag) MyProfile Large List.. you will need to clear your players cache from the client to get this to display. It saves based on what the client sets, and then caches it only sending the values to the server. Even if the server sends new ones, the client wont display (because it is relying on the cache) ==================================Rouse breaks of nge packets================================ 05 00 53 21 86 12 // DeltaMessage 9C 97 9A 8F 25 00 00 00 // ID 59 41 4C 50 03 // YALP 3 08 00 00 00 01 00 09 00 4A 01 00 00 1C ================================================= 05 00 0C 5F A7 68 // BaselineMessage EB 28 50 B0 24 00 00 00 // ID 59 41 4C 50 03 // YALP 3 87 00 00 00 10 00 00 00 80 3F 0F 00 // string count 73 74 72 69 6E 67 5F 69 64 5F 74 61 62 6C 65 // string_id_table 00 00 00 00 // string spacer 00 00 00 00 00 00 //CustomName 00 00 00 00 //Volume 00 00 00 00 //GenericINT(not used with PLAY) 04 00 00 00 //MyFlags (see above chart) 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 04 00 00 00 //MyProfile 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 92 08 00 00 D6 70 04 00 4B 00 00 00 12 00 // string count 66 6F 72 63 65 5F // force_ 73 65 6E 73 69 74 69 76 65 5F 31 61 // sensitive_1a 5D 82 00 00 00 00 00 00 88 C2 01 00 00 00 00 00 01 00 00 00 49 |
Variable DescriptionsObj_OperandCount = ??
Tags
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