Difference between revisions of "PLAY09"
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<pre> | <pre> | ||
11 00 | 11 00 | ||
− | 0F 00 00 00 // | + | 0F 00 00 00 // ABILITY LIST SIZE |
00 00 00 00 | 00 00 00 00 | ||
10 00 // string count | 10 00 // string count | ||
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | 63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | ||
5F 73 74 6F 6E 65 // _stone | 5F 73 74 6F 6E 65 // _stone | ||
+ | |||
13 00 // string count | 13 00 // string count | ||
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | 63 65 72 74 5F 6B 6E 69 66 65 // cert_knife | ||
5F 73 75 72 76 69 76 61 6C // _survival | 5F 73 75 72 76 69 76 61 6C // _survival | ||
+ | |||
18 00 // string count | 18 00 // string count | ||
63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_ | 63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_ | ||
73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1 | 73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1 | ||
+ | |||
13 00 // string count | 13 00 // string count | ||
63 65 72 74 5F 61 78 65 5F // cert_axe_ | 63 65 72 74 5F 61 78 65 5F // cert_axe_ | ||
68 65 61 76 79 5F 64 75 74 79 // heavy_duty | 68 65 61 76 79 5F 64 75 74 79 // heavy_duty | ||
+ | |||
0F 00 // string count | 0F 00 // string count | ||
63 65 72 74 5F 72 69 66 6C 65 // cert_rifle | 63 65 72 74 5F 72 69 66 6C 65 // cert_rifle | ||
5F 63 64 65 66 // _cdef | 5F 63 64 65 66 // _cdef | ||
+ | |||
10 00 // string count | 10 00 // string count | ||
63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol | 63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol | ||
5F 63 64 65 66 // _cdef | 5F 63 64 65 66 // _cdef | ||
+ | |||
11 00 // string count | 11 00 // string count | ||
63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine | 63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine | ||
5F 63 64 65 66 // _cdef | 5F 63 64 65 66 // _cdef | ||
+ | |||
20 00 // string count | 20 00 // string count | ||
63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_ | 63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_ | ||
66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light | 66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light | ||
+ | |||
1E 00 // string count | 1E 00 // string count | ||
63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_ | 63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_ | ||
74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight | 74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight | ||
+ | |||
14 00 // string count | 14 00 // string count | ||
63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance | 63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance | ||
5F 6C 65 76 65 6C 31 // _level1 | 5F 6C 65 76 65 6C 31 // _level1 | ||
+ | |||
16 00 // string count | 16 00 // string count | ||
63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_ | 63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_ | ||
61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1 | 61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1 | ||
+ | |||
16 00 // string count | 16 00 // string count | ||
64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand | 64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand | ||
5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid | 5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid | ||
+ | |||
0D 00 // string count | 0D 00 // string count | ||
68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse | 68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse | ||
+ | |||
14 00 // string count | 14 00 // string count | ||
70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout | 70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout | ||
5F 6E 6F 76 69 63 65 // _novice | 5F 6E 6F 76 69 63 65 // _novice | ||
+ | |||
1C 00 // string count | 1C 00 // string count | ||
70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial | 70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial | ||
5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice | 5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice | ||
− | 00 00 00 00 // | + | |
− | 00 00 00 00 // | + | 00 00 00 00 // Experimentation Flags |
− | 00 00 00 00 00 00 00 00 // | + | 00 00 00 00 // Crafting Stage Flags |
+ | 00 00 00 00 00 00 00 00 // Crafting Station ID | ||
01 00 00 00 // Draft Schematics | 01 00 00 00 // Draft Schematics | ||
00 00 00 00 | 00 00 00 00 | ||
− | A7 94 A8 12 // | + | A7 94 A8 12 // Schematic ID |
− | 63 30 4A 0F // | + | 63 30 4A 0F // Schematic CRC |
− | 00 00 00 00 // | + | 00 00 00 00 // Experimentation Points |
00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE) | 00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE) | ||
//PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely. | //PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely. |
Revision as of 09:32, 17 September 2007
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BaseLine Structintristingly enough there does not seem to be a complexity value for yalps. (though there is for resourcecontainers......) //0 Skillability list [UINT32] size [UINT32] update counter [ASCII] skill name //1 experimentation flag [UINT32] 0 Assembly only; 1 exp //2 crafting stage [UINT32] //3 crafting station id [UINT64] ??? //4 schematic List [UINT32] resourceweights ID [UINT32] schematic crc //5 No of experimentation points [UINT32] //6 Deltas StructSample Packet11 00 0F 00 00 00 // ABILITY LIST SIZE 00 00 00 00 10 00 // string count 63 65 72 74 5F 6B 6E 69 66 65 // cert_knife 5F 73 74 6F 6E 65 // _stone 13 00 // string count 63 65 72 74 5F 6B 6E 69 66 65 // cert_knife 5F 73 75 72 76 69 76 61 6C // _survival 18 00 // string count 63 65 72 74 5F 6C 61 6E 63 65 5F // cert_lance_ 73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1 13 00 // string count 63 65 72 74 5F 61 78 65 5F // cert_axe_ 68 65 61 76 79 5F 64 75 74 79 // heavy_duty 0F 00 // string count 63 65 72 74 5F 72 69 66 6C 65 // cert_rifle 5F 63 64 65 66 // _cdef 10 00 // string count 63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol 5F 63 64 65 66 // _cdef 11 00 // string count 63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine 5F 63 64 65 66 // _cdef 20 00 // string count 63 65 72 74 5F 67 72 65 6E 61 64 65 5F // cert_grenade_ 66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light 1E 00 // string count 63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_ 74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight 14 00 // string count 63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance 5F 6C 65 76 65 6C 31 // _level1 16 00 // string count 63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_ 61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1 16 00 // string count 64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand 5F 6D 75 74 65 64 72 6F 69 64 //_mutedroid 0D 00 // string count 68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse 14 00 // string count 70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout 5F 6E 6F 76 69 63 65 // _novice 1C 00 // string count 70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial 5F 6E 61 76 79 5F 6E 6F 76 69 63 65 // _navy_novice 00 00 00 00 // Experimentation Flags 00 00 00 00 // Crafting Stage Flags 00 00 00 00 00 00 00 00 // Crafting Station ID 01 00 00 00 // Draft Schematics 00 00 00 00 A7 94 A8 12 // Schematic ID 63 30 4A 0F // Schematic CRC 00 00 00 00 // Experimentation Points 00 00 00 00 // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE) //PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely. 02 00 00 00 // Friends List 00 00 00 00 05 00 // string count 61 63 68 61 6E // achan (friend name) 06 00 // string count 66 65 72 72 69 6E // ferrin (friend name) 02 00 00 00 // Ignore List 00 00 00 00 06 00 // string count 55 6C 74 79 6D 61 // Ultyma (ignore name) 06 00 // string count 52 61 6D 73 65 79 // Ramsey (ignore name) 01 00 00 00 // Current Lanaguage 32 00 00 00 // Stomach Food Current 64 00 00 00 // Stomach Food Max 32 00 00 00 // Stomach Drink Current 64 00 00 00 // Stomach Drink Max 00 00 00 00 // Not Found (Something related/similar to Stomach) 00 00 00 00 // Not Found (Something related/similar to Stomach) 00 00 00 00 // Waypoint Objects - Not Found - Not for Datapad 00 00 00 00 00 00 00 00 // Jedi State |
Variable DescriptionsObj_OperandCount = ??
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