Difference between revisions of "Mind Shot 2 (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
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This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of  the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
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This is a single target ranged attack.
 
This is a single target ranged attack.

Revision as of 10:11, 17 September 2007

Ability - Mind Shot 2

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Description

/mindshot2 <target>: This ranged attack can wreak havoc with a target's Mind pool drain and regeneration rates.

Command: /mindShot2
CommandQueue Entry: mindshot2 (9F626531)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Rifleman This document is related to the Rifleman Profession.

Ability Breakdown & Details

This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.


This is a single target ranged attack.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

mindbender_block

/string/en/

cbt_spam.stf

internal_command_string

You use Mind-Bender on %TT for %DI points of damage, but %ST blocks it!

%TU uses Mind-Bender on you for %DI points of damage, but you block it!

%TU uses Mind-Bender on %TT for %DI points of damage, but %ST blocks it!

mindbender_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Mind-Bender on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Mind-Bender on you for %DI points of damage, but you counterattack!

%TU uses Mind-Bender on %TT for %DI points of damage, but %ST counterattacks!

mindbender_evade /string/en/ cbt_spam.stf internal_command_string You use Mind-Bender on %TT for %DI points of damage, but %ST evades it. %TU uses Mind-Bender on you for %DI points of damage, but you evade it. %TU uses Mind-Bender on %TT for %DI points of damage, but %ST evades it.
mindbender_hit /string/en/ cbt_spam.stf internal_command_string You use Mind-Bender on %TT for %DI points of damage! %TU uses Mind-Bender on you for %DI points of damage! %TU uses Mind-Bender on %TT for %DI points of damage!
mindbender_miss /string/en/ cbt_spam.stf internal_command_string Your Mind-Bender misses %TT. %TU's Mind-Bender misses you. %TU's Mind-Bender misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 1.5
Force cost 0
Damage 2.0
Delay Time 2.0