Difference between revisions of "Mind Shot 2 (Ability)"

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|width="150px"|'''Source'''||width="450px"|'''Source in Context'''
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||[[OneHandLunge1_Source1|Prima Guide]]||[[somelink1 Source1]]
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||[[Mind Shot_II 1 (Source)|Source 1]]||[[Mind Shot_II Context 1 (Source)|Source 1]]
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||[[Mind Shot_II 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=79069&query.id=643195#M79069 Source 2]]
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||[[Mind Shot_II 3 (Source)|Source 3]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=66029&query.id=65492#M66029 Source 3]]
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||[[Mind Shot_II 4 (Source)|Source 4]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72254&view=by_date_ascending&page=3 Source 4]]
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||[[Mind Shot_II 5 (Source)|Source 5]]||[[http://soe.lithium.com/swg/board/message?board.id=rifleman&message.id=72254&view=by_date_ascending&page=3 Source 5]]
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||[[Mind Shot_II 6 (Source)|Source 6]]||[[Mind Shot_II Context 6 (Source)|Source 6]]
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Latest revision as of 10:19, 17 September 2007

Ability - Mind Shot 2

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Description

/mindshot2 <target>: This ranged attack can wreak havoc with a target's Mind pool drain and regeneration rates.

Command: /mindShot2
CommandQueue Entry: mindshot2 (9F626531)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Rifleman This document is related to the Rifleman Profession.

Ability Breakdown & Details

This ability causes a 180 second long bleed to the mind pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.


This is a single target ranged attack.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

mindbender_block

/string/en/

cbt_spam.stf

internal_command_string

You use Mind-Bender on %TT for %DI points of damage, but %ST blocks it!

%TU uses Mind-Bender on you for %DI points of damage, but you block it!

%TU uses Mind-Bender on %TT for %DI points of damage, but %ST blocks it!

mindbender_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Mind-Bender on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Mind-Bender on you for %DI points of damage, but you counterattack!

%TU uses Mind-Bender on %TT for %DI points of damage, but %ST counterattacks!

mindbender_evade /string/en/ cbt_spam.stf internal_command_string You use Mind-Bender on %TT for %DI points of damage, but %ST evades it. %TU uses Mind-Bender on you for %DI points of damage, but you evade it. %TU uses Mind-Bender on %TT for %DI points of damage, but %ST evades it.
mindbender_hit /string/en/ cbt_spam.stf internal_command_string You use Mind-Bender on %TT for %DI points of damage! %TU uses Mind-Bender on you for %DI points of damage! %TU uses Mind-Bender on %TT for %DI points of damage!
mindbender_miss /string/en/ cbt_spam.stf internal_command_string Your Mind-Bender misses %TT. %TU's Mind-Bender misses you. %TU's Mind-Bender misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 Source 1
Source 2 [Source 2]
Source 3 [Source 3]
Source 4 [Source 4]
Source 5 [Source 5]
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21
Source 22 Source 22
Source 23 Source 23
Source 24 Source 24
Source 25 Source 25

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 0.5
Mind cost 1.5
Force cost 0
Damage 2.0
Delay Time 2.0