Difference between revisions of "Health Shot 1 (Ability)"
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Revision as of 10:47, 17 September 2007
Ability - Health Shot 1
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Description/healthshot1 <target>: This ranged attack can wreak havoc with a target's Health pool drain and regeneration rates.
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Related Tags
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Ability Breakdown & Details
This is a single target ranged attack. This ability causes a 120 second long bleed to the health pool, with a total of 6 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
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Target Effect
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Ability Effects
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Ability Flow
<graphviz> digraph G { rankdir = LR; node [shape=record, width=.2, height=.2]; node [width=1]; node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", fontcolor="#929292", URL="Test101"]; node2 [color="orange", label = "Step 02", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test102"]; node3 [color="orange", label = "Step 03", style="bold", fontname="arial", fontcolor="#458CAF", URL="Test101"]; node1 -> node2:w [color="#929292"]; node2:w -> node3:e [color="#515FCA", constraint=false]; } </graphviz> |
System Messages
SUI Prompt
Combat Chat Spam
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Fly Text
Formula(s)
- 1 + 1 = 3
- 2 - 2 + 2 = 3
Source References
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Ability HAM Costs
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Ability Multipliers
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