Difference between revisions of "Warning Shot 2 (Source)"
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Q) I'm getting my butt handed to me with this rifle. | Q) I'm getting my butt handed to me with this rifle. | ||
A) Rifle users take 2.5 melee damage. Meaning if a mob slugs you for 100 points, you're going to take 250. Carbine users suffer from a multiplier as well, around 1.5 I believe. If you can afford it get a Probot with medium armor and 40% resists to tank for you. This isn't the best tanking out there, but it will work for getting through the marksman trees. An alternative is to get a Mountain Krevol from a Creature Handler. These boys have Armor 1 and 30% Kinetic resists and 2200 HAM. You don't need to be a creature handler to use one, but you'll have to have one train it and transfer it to you. I prefer the bot, but that's more for style and less XP loss(yes the critter will take XP from you, the probot will take some, but not as much). | A) Rifle users take 2.5 melee damage. Meaning if a mob slugs you for 100 points, you're going to take 250. Carbine users suffer from a multiplier as well, around 1.5 I believe. If you can afford it get a Probot with medium armor and 40% resists to tank for you. This isn't the best tanking out there, but it will work for getting through the marksman trees. An alternative is to get a Mountain Krevol from a Creature Handler. These boys have Armor 1 and 30% Kinetic resists and 2200 HAM. You don't need to be a creature handler to use one, but you'll have to have one train it and transfer it to you. I prefer the bot, but that's more for style and less XP loss(yes the critter will take XP from you, the probot will take some, but not as much). | ||
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Q) What does suppression fire do? | Q) What does suppression fire do? | ||
A) It lowers the posture of the mob by one step. Standing to kneeling, kneeling to prone. It can provide a nice chance to run away from a mob that just won't stay away. It'll only pause for a few seconds so make the most of it. If possible this shot works wonders when the mob has been dizzied. You'll have a knockdown that sticks on the mob(speaking from experience Posture Change + Dizzy= sucks to be you). This shot is on a 30 second timer, meaning the mob can only be affected by a posture change shot/hit every 30 seconds. That just doesn't include you, its on the mob itself, so make sure it counts when you use it. | A) It lowers the posture of the mob by one step. Standing to kneeling, kneeling to prone. It can provide a nice chance to run away from a mob that just won't stay away. It'll only pause for a few seconds so make the most of it. If possible this shot works wonders when the mob has been dizzied. You'll have a knockdown that sticks on the mob(speaking from experience Posture Change + Dizzy= sucks to be you). This shot is on a 30 second timer, meaning the mob can only be affected by a posture change shot/hit every 30 seconds. That just doesn't include you, its on the mob itself, so make sure it counts when you use it. | ||
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Latest revision as of 14:20, 17 September 2007
Q) I'm getting my butt handed to me with this rifle. A) Rifle users take 2.5 melee damage. Meaning if a mob slugs you for 100 points, you're going to take 250. Carbine users suffer from a multiplier as well, around 1.5 I believe. If you can afford it get a Probot with medium armor and 40% resists to tank for you. This isn't the best tanking out there, but it will work for getting through the marksman trees. An alternative is to get a Mountain Krevol from a Creature Handler. These boys have Armor 1 and 30% Kinetic resists and 2200 HAM. You don't need to be a creature handler to use one, but you'll have to have one train it and transfer it to you. I prefer the bot, but that's more for style and less XP loss(yes the critter will take XP from you, the probot will take some, but not as much). Q) What's the best elite? A) Total matter of personal preference. Pick one, have fun, don't like it, switch to another one. Q) What does Threaten shot do? A) If you hit the mob it has the ability to make the mob run in a random direction. It won't always work, but it can be a life saver if you don't have anything else. Q) What do the roll to shots do? A) Make you roll for 12 seconds unable to perform specials. May provide defensive bonuses, but we're not sure. I only use them in camps to generate survival XP for HAM regeneration. Q) What does warning shot do? A) Its similar to threatenshot but it will make the mob run away from you. No more random direction, straight away from you. It seems to make the mob run away more often than threaten and is more controllable. Q) I've warned/threatened but the mob keeps coming after me. A) First idea is to /peace after the shot, if it worked the mob will run away from you. If its still coming after you, you may need to hit it with the shot more. Or it just might not run away from you, its too high a level mob for you, or its just stubborn and wants to taste you. These shots do not work on NPC's, don't even try it. I believe these are on a 30 seconds timer, haven't tried to test it out, but one of the previous patch notes makes me wonder. Q) What does suppression fire do? A) It lowers the posture of the mob by one step. Standing to kneeling, kneeling to prone. It can provide a nice chance to run away from a mob that just won't stay away. It'll only pause for a few seconds so make the most of it. If possible this shot works wonders when the mob has been dizzied. You'll have a knockdown that sticks on the mob(speaking from experience Posture Change + Dizzy= sucks to be you). This shot is on a 30 second timer, meaning the mob can only be affected by a posture change shot/hit every 30 seconds. That just doesn't include you, its on the mob itself, so make sure it counts when you use it.