Difference between revisions of "Flame Cone 1 (Ability)"
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== Related Tags == | == Related Tags == | ||
{| | {| | ||
+ | |- | ||
+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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− | ||{{ProfessionTagOther| | + | ||{{ProfessionTagOther|Commando}} |
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a cone area effect ranged attack. | + | This is a cone area effect ranged attack. This ability causes a fire dot effect when the target is hit. The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie 10 % of the damage in your combat log, and this damage does not scale with BF. There is also a dot giving the target wounds which is 2% of the initial damage, the wounding dot scales with BF. The flame dot lasts for 5 or 6 ticks ie 50 or 60 seconds (strange that, i was expecting it to be the same all the time). |
+ | |||
+ | A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue. | ||
+ | |||
+ | <pre> | ||
+ | Some examples: | ||
+ | 10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound. | ||
+ | 10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound. | ||
+ | 10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound. | ||
+ | .. | ||
+ | 10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound. | ||
+ | |||
+ | </pre> | ||
+ | |||
+ | For people interested in math the formula for the wound would in this case be: | ||
+ | Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 ) | ||
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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|- align="center" | |- align="center" | ||
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− | + | flamecone1_block | |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use your flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST blocks it! |
+ | |||
|| | || | ||
− | %TU uses | + | %TU uses a flamethrower to spray a cone of fire on you for %DI points of damage, but you block it! |
+ | |||
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− | %TU uses | + | %TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST blocks it! |
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||flamecone1_counter |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use your flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST counterattacks! |
+ | |||
|| | || | ||
− | %TU uses | + | %TU uses a flamethrower to spray a cone of fire on you for %DI points of damage, but you counterattack! |
+ | |||
|| | || | ||
− | %TU uses | + | %TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST counterattacks! |
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||flamecone1_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use your flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | |
− | ||%TU uses | + | ||%TU uses a flamethrower to spray a cone of fire on you for %DI points of damage, but you evade it. |
+ | |||
+ | ||%TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST evades it. | ||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||flamecone1_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use your flamethrower to spray a cone of fire on %TT for %DI points of damage! |
− | ||%TU uses | + | |
− | ||%TU uses | + | ||%TU uses a flamethrower to spray a cone of fire on you for %DI points of damage! |
+ | |||
+ | ||%TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage! | ||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||flamecone1_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | || | + | ||You use your flamethrower to spray a cone of fire at %TT but miss. |
− | ||%TU | + | |
− | ||%TU | + | ||%TU uses a flamethrower to spray a cone of fire at you but misses. |
+ | |||
+ | ||%TU uses a flamethrower to spray a cone of fire at %TT but misses. | ||
+ | |||
|- | |- | ||
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==Formula(s)== | ==Formula(s)== | ||
− | + | Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 ) | |
− | + | ||
− | + | ||
==Source References== | ==Source References== | ||
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
|- | |- | ||
− | ||Health cost||align="center" | | + | ||Health cost||align="center" |1.0 |
|- | |- | ||
− | ||Action cost||align="center" | | + | ||Action cost||align="center" |1.5 |
|- | |- | ||
||Mind cost||align="center" |1.0 | ||Mind cost||align="center" |1.0 | ||
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||Force cost||align="center" |0 | ||Force cost||align="center" |0 | ||
|- | |- | ||
− | ||Damage||align="center" | | + | ||Damage||align="center" |5.0 |
|- | |- | ||
− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |4.0 |
|- | |- | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 15:58, 17 September 2007
Ability - Flame Cone 1
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Description/flamecone1 <target>: This ranged area attack envelops a number of multiple opponents at once with a large sheet of flame.
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Related Tags
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Ability Breakdown & Details
This is a cone area effect ranged attack. This ability causes a fire dot effect when the target is hit. The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie 10 % of the damage in your combat log, and this damage does not scale with BF. There is also a dot giving the target wounds which is 2% of the initial damage, the wounding dot scales with BF. The flame dot lasts for 5 or 6 ticks ie 50 or 60 seconds (strange that, i was expecting it to be the same all the time).
A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue.
Some examples: 10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound. 10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound. 10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound. .. 10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound.
For people interested in math the formula for the wound would in this case be: Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 )
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 ) Source References
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Ability HAM Costs
Ability Multipliers
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