Difference between revisions of "Flame Cone 1 (Ability)"

From SWGANH Wiki
Jump to: navigation, search
(Related Tags)
(Formula(s))
 
(One intermediate revision by the same user not shown)
Line 23: Line 23:
 
= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a cone area effect ranged attack.
+
This is a cone area effect ranged attack. This ability causes a fire dot effect when the target is hit. The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie 10 % of the damage in your combat log, and this damage does not scale with BF. There is also a dot giving the target wounds which is 2% of the initial damage, the wounding dot scales with BF. The flame dot lasts for 5 or 6 ticks ie 50 or 60 seconds (strange that, i was expecting it to be the same all the time).
 +
 
 +
A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue.
 +
 
 +
<pre>
 +
Some examples:
 +
10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound.
 +
10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound.
 +
10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound.
 +
..
 +
10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound.
 +
 
 +
</pre>
 +
 
 +
For people interested in math the formula for the wound would in this case be:
 +
Wound per tick =  Damage in spam x 0.02 x ( (100+BF)/100 )
  
 
{| border="0" width="100%" cellpadding=6
 
{| border="0" width="100%" cellpadding=6
Line 151: Line 166:
 
==Formula(s)==
 
==Formula(s)==
  
* '''1 + 1 = 3'''
+
Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 )
 
+
* '''2 - 2 + 2 = 3'''
+
  
 
==Source References==
 
==Source References==

Latest revision as of 15:58, 17 September 2007

Ability - Flame Cone 1

SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.

Description

/flamecone1 <target>: This ranged area attack envelops a number of multiple opponents at once with a large sheet of flame.

Command: /flameCone1
CommandQueue Entry: flamecone1 (D5ACD94)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Commando This document is related to the Commando Profession.

Ability Breakdown & Details

This is a cone area effect ranged attack. This ability causes a fire dot effect when the target is hit. The fire dot for a Flamethrower attack is 10% of the initial damage before armor and resists, ie 10 % of the damage in your combat log, and this damage does not scale with BF. There is also a dot giving the target wounds which is 2% of the initial damage, the wounding dot scales with BF. The flame dot lasts for 5 or 6 ticks ie 50 or 60 seconds (strange that, i was expecting it to be the same all the time).

A good guess (it is my guess so i am a bit biased) would be that the wound part of the DOT is increased by 1% for every point of battle fatigue.

Some examples:
10.000 damge in spam, 0 BF. The tick will be 1000 damage and 200 wound.
10.000 damage in spam, 100 BF. The tick will be 1000 damage and 400 wound.
10.000 damage in spam, 200 BF. The tick will be 1000 damage and 600 wound.
..
10.000 damage in spam, 1000 BF. The tick will be 1000 damage and 2200 wound.

For people interested in math the formula for the wound would in this case be: Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 )

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

flamecone1_block

/string/en/

cbt_spam.stf

internal_command_string

You use your flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST blocks it!

%TU uses a flamethrower to spray a cone of fire on you for %DI points of damage, but you block it!

%TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST blocks it!


flamecone1_counter

/string/en/

cbt_spam.stf

internal_command_string

You use your flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST counterattacks!

%TU uses a flamethrower to spray a cone of fire on you for %DI points of damage, but you counterattack!

%TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST counterattacks!


flamecone1_evade /string/en/ cbt_spam.stf internal_command_string You use your flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST evades it. %TU uses a flamethrower to spray a cone of fire on you for %DI points of damage, but you evade it. %TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage, but %ST evades it.


flamecone1_hit /string/en/ cbt_spam.stf internal_command_string You use your flamethrower to spray a cone of fire on %TT for %DI points of damage! %TU uses a flamethrower to spray a cone of fire on you for %DI points of damage! %TU uses a flamethrower to spray a cone of fire on %TT for %DI points of damage!


flamecone1_miss /string/en/ cbt_spam.stf internal_command_string You use your flamethrower to spray a cone of fire at %TT but miss. %TU uses a flamethrower to spray a cone of fire at you but misses. %TU uses a flamethrower to spray a cone of fire at %TT but misses.


Fly Text

Formula(s)

Wound per tick = Damage in spam x 0.02 x ( (100+BF)/100 )

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 1.0
Action cost 1.5
Mind cost 1.0
Force cost 0
Damage 5.0
Delay Time 4.0