Difference between revisions of "Bleeding Shot (Ability)"

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||[[Bleeding Shot 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=347628&view=by_date_ascending&page=4 Source 1]]
 
||[[Bleeding Shot 1 (Source)|Source 1]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=347628&view=by_date_ascending&page=4 Source 1]]
 
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||[[Bleeding Shot 2 (Source)|Source 2]]||[[Bleeding Shot Context 2 (Source)|Source 2]]
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||[[Bleeding Shot 2 (Source)|Source 2]]||[[http://soe.lithium.com/swg/board/message?board.id=bounty_hunter&message.id=342882&view=by_date_ascending&page=2 Source 2]]
 
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||[[Bleeding Shot 3 (Source)|Source 3]]||[[Bleeding Shot Context 3 (Source)|Source 3]]
 
||[[Bleeding Shot 3 (Source)|Source 3]]||[[Bleeding Shot Context 3 (Source)|Source 3]]

Revision as of 14:34, 18 September 2007

Ability - Bleeding Shot

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Description

/bleedingshot <target>: This ranged attack is of medium power, but can cause its target to bleed.

Command: /bleedingShot
CommandQueue Entry: bleedingshot (E5B4D271)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Bounty Hunter This document is related to the Bounty Hunter Profession.

Ability Breakdown & Details

This is a single target ranged attack. Effect: Causes a bleed on up to 3 ham pool equivalent to 20% of the original damage. Bleeding Shot can bleed random pools or a combination thereof in asimilar to the way Scatter Hit(Fencer) and Scatter Shot(Carbineer) does damage. It has 3 hits to the single shot. It can bleed one pool for the full effectiveness, bleed one pool for 1/3 and another for 2/3, or bleed each pool for 1/3 to each pool. If you fire BleedShot three times, get a Health Bleed first, then an Action Bleed second, and a Mind Bleed third, the Mind won't override the other two, the target will suffer three bleeds. The only way a shot may be overridden is if the damage applied for that particular pool's bleed is higher than the current bleed on it. The bleeds cannot be stacked upon themselves however.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

bleedingshot_block

/string/en/

cbt_spam.stf

internal_command_string

You use Bleeding Shot on %TT for %DI points of damage, but %ST blocks it!

%TU uses Bleeding Shot on you for %DI points of damage, but you block it!

%TU uses Bleeding Shot on %TT for %DI points of damage, but %ST blocks it!

bleedingshot_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Bleeding Shot on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Bleeding Shot on you for %DI points of damage, but you counterattack!

%TU uses Bleeding Shot on %TT for %DI points of damage, but %ST counterattacks!

bleedingshot_evade /string/en/ cbt_spam.stf internal_command_string You use Bleeding Shot on %TT for %DI points of damage, but %ST evades it. %TU uses Bleeding Shot on you for %DI points of damage, but you evade it. %TU uses Bleeding Shot on %TT for %DI points of damage, but %ST evades it.
bleedingshot_hit /string/en/ cbt_spam.stf internal_command_string You use Bleeding Shot on %TT for %DI points of damage! %TU uses Bleeding Shot on you for %DI points of damage! %TU uses Bleeding Shot on %TT for %DI points of damage!
bleedingshot_miss /string/en/ cbt_spam.stf internal_command_string Your Bleeding Shot misses %TT. %TU's Bleeding Shot misses you. %TU's Bleeding Shot misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Source 1 [Source 1]
Source 2 [Source 2]
Source 3 Source 3
Source 4 Source 4
Source 5 Source 5
Source 6 Source 6
Source 7 Source 7
Source 8 Source 8
Source 9 Source 9
Source 10 Source 10
Source 11 Source 11
Source 12 Source 12
Source 13 Source 13
Source 14 Source 14
Source 15 Source 15
Source 16 Source 16
Source 17 Source 17
Source 18 Source 18
Source 19 Source 19
Source 20 Source 20
Source 21 Source 21
Source 22 Source 22
Source 23 Source 23
Source 24 Source 24
Source 25 Source 25

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 0.5
Action cost 1.25
Mind cost 0.5
Force cost 0
Damage 2.0
Delay Time 1.5