Difference between revisions of "Fire Knockdown (Ability)"
(New page: {{PageHeader|Ability|Fire Knockdown}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /knockdownfire <target>: This ranged attack blasts the target with a quick ...) |
(→Ability Breakdown & Details) |
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== Related Tags == | == Related Tags == | ||
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+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
− | This is a single target ranged attack. | + | This is a single target ranged attack. This effect has a chance to apply a knock down to the target . If the target is knocked down, it is immune to the effect for 30 seconds. |
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- align="center" style="background-color:#ffffcc;" | |- align="center" style="background-color:#ffffcc;" | ||
− | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player | + | |width="100px"|'''ID'''||'''Path'''||'''Filename'''||'''Trigger'''||'''Player Message1'''||'''Player Message2'''||'''Other Player's Message''' |
− | + | ||
− | Message1'''||'''Player Message2'''||'''Other Player's Message''' | + | |
|- align="center" | |- align="center" | ||
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− | + | knockdownfire_block | |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Knockdown Fire on %TT for %DI points of damage, but %ST blocks it! |
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− | %TU uses | + | %TU uses Knockdown Fire on you for %DI points of damage, but you block it! |
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− | %TU uses | + | %TU uses Knockdown Fire on %TT for %DI points of damage, but %ST blocks it! |
|- align="center" | |- align="center" | ||
− | || | + | ||knockdownfire_counter |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
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− | You use | + | You use Knockdown Fire on %TT for %DI points of damage, but %ST counterattacks! |
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− | %TU uses | + | %TU uses Knockdown Fire on you for %DI points of damage, but you counterattack! |
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− | %TU uses | + | %TU uses Knockdown Fire on %TT for %DI points of damage, but %ST counterattacks! |
|- align="center" | |- align="center" | ||
− | || | + | ||knockdownfire_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Knockdown Fire on %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | ||%TU uses Knockdown Fire on you for %DI points of damage, but you evade it. |
− | ||%TU uses | + | ||%TU uses Knockdown Fire on %TT for %DI points of damage, but %ST evades it. |
|- align="center" | |- align="center" | ||
− | || | + | ||knockdownfire_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use Knockdown Fire on %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Knockdown Fire on you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses Knockdown Fire on %TT for %DI points of damage! |
|- align="center" | |- align="center" | ||
− | || | + | ||knockdownfire_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||Your | + | ||Your Knockdown Fire misses %TT. |
− | ||%TU's | + | ||%TU's Knockdown Fire misses you. |
− | ||%TU's | + | ||%TU's Knockdown Fire misses %TT. |
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|width="100px"|'''Modifier'''||'''Value''' | |width="100px"|'''Modifier'''||'''Value''' | ||
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− | ||Health cost||align="center" | | + | ||Health cost||align="center" |2.25 |
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− | ||Action cost||align="center" | | + | ||Action cost||align="center" |1.25 |
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− | ||Mind cost||align="center" | | + | ||Mind cost||align="center" |0.5 |
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||Force cost||align="center" |0 | ||Force cost||align="center" |0 | ||
|- | |- | ||
− | ||Damage||align="center" |2 | + | ||Damage||align="center" |2.5 |
|- | |- | ||
− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |2.0 |
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|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 15:02, 18 September 2007
Ability - Fire Knockdown
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Description/knockdownfire <target>: This ranged attack blasts the target with a quick rush of flame aimed at their upper body, which can cause them to bowled over by the sheer force directed at them, causing them to become dizzy as well.
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Related Tags
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Ability Breakdown & Details
This is a single target ranged attack. This effect has a chance to apply a knock down to the target . If the target is knocked down, it is immune to the effect for 30 seconds.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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