Difference between revisions of "Fire Knockdown (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
  
This is a single target ranged attack.
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This is a single target ranged attack.  This effect has a chance to apply a knock down to the target . If the target is knocked down, it is immune to the effect for 30 seconds.  
  
 
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Latest revision as of 15:02, 18 September 2007

Ability - Fire Knockdown

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Description

/knockdownfire <target>: This ranged attack blasts the target with a quick rush of flame aimed at their upper body, which can cause them to bowled over by the sheer force directed at them, causing them to become dizzy as well.

Command: /knockdownFire
CommandQueue Entry: knockdownfire (CCE2DC56)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Bounty Hunter This document is related to the Bounty Hunter Profession.

Ability Breakdown & Details

This is a single target ranged attack. This effect has a chance to apply a knock down to the target . If the target is knocked down, it is immune to the effect for 30 seconds.

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message

knockdownfire_block

/string/en/

cbt_spam.stf

internal_command_string

You use Knockdown Fire on %TT for %DI points of damage, but %ST blocks it!

%TU uses Knockdown Fire on you for %DI points of damage, but you block it!

%TU uses Knockdown Fire on %TT for %DI points of damage, but %ST blocks it!

knockdownfire_counter

/string/en/

cbt_spam.stf

internal_command_string

You use Knockdown Fire on %TT for %DI points of damage, but %ST counterattacks!

%TU uses Knockdown Fire on you for %DI points of damage, but you counterattack!

%TU uses Knockdown Fire on %TT for %DI points of damage, but %ST counterattacks!

knockdownfire_evade /string/en/ cbt_spam.stf internal_command_string You use Knockdown Fire on %TT for %DI points of damage, but %ST evades it. %TU uses Knockdown Fire on you for %DI points of damage, but you evade it. %TU uses Knockdown Fire on %TT for %DI points of damage, but %ST evades it.
knockdownfire_hit /string/en/ cbt_spam.stf internal_command_string You use Knockdown Fire on %TT for %DI points of damage! %TU uses Knockdown Fire on you for %DI points of damage! %TU uses Knockdown Fire on %TT for %DI points of damage!
knockdownfire_miss /string/en/ cbt_spam.stf internal_command_string Your Knockdown Fire misses %TT. %TU's Knockdown Fire misses you. %TU's Knockdown Fire misses %TT.

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 0

Ability Multipliers

Modifier Value
Health cost 2.25
Action cost 1.25
Mind cost 0.5
Force cost 0
Damage 2.5
Delay Time 2.0