Difference between revisions of "Bounty Hunter (Game Mechanics)"

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== Something ==
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== Bounty Hunting ==
  
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'''Tools used: Probe Droids'''
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Arakyd Probe Droid = your interplanetary search. This is the first step in your search for your mark, because it tells you which planet he is on. This is used by using the Transfer Signature Command. Once this is used the droid will then launch off and the bounty hunter must wait for a period of time (dependant on their droid speed modifier) for the location of the target and for the waypoint to be set.  Interplanetary searches don't come into play until Investigation-2.
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Seeker Droids = your search after you're on the right planet. After coming to the right planet, This droid will create a waypoint to the target after it has located it using the find ability (uses the droid speed timer which is the same timer as probe Droids for the waypoint return). After the waypoint is returned it can be used again to locate the target to update the current waypoint using the Find option.  Later on, the bounty hunter obtains the Find and track option which will find the target, deliver a waypoint and then update the waypoint by itself for a certain number of times.  This also has a timer in between updates but it is dependant on the tracking speed modifier and not droid speed. 
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When you first start out at Novice BH, your SpyNet operative gives you a waypoint to your mark. At Investigations 1, you start using Seeker Probe Droids. The mark will still be on your planet of origin, but you won't get a waypoint to him. Instead, the SpyNet operative gives you a "biosignature" sample from the mark, supposedly culled when he uses a public shuttleport or starport terminal. Once you do that, you can then use a Seeker droid (the black spheres used by Darth Maul to locate Queen Amidala in Episode 1, and you can buy Bounty Hunter droids from a droid-engineer vendor) to locate your quarry. At that point, you'll activate a waypoint.
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At Investigation-1, your mark doesn't move around, so tracking him down is still relatively straightforward.
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Things get much more interesting at Investigations 2, because two things are now changed: Your marks can now show up on any planet; and they move! Unfortunately, you don't unlock Droid Tracking until Investigation 3.
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So, the drill for Investigation-2 missions is as follows:
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1. Get your mission from a mission terminal
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2. Consult with an intermediate-level SpyNet operative (the level-2 guys) and obtain a biosignature
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3. Travel outside the city limits, then call down an Arakyd Probe Droid from an orbiting starship. These are the bulbous-headed droids that crash-landed on Hoth in search of the rebel base at the beginning of The Empire Strikes Back.
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4. When it crash-lands near you, move to it, pull up it's radial menu, and select the "Transfer Biological Signature" command. It acknowledges your input with a message that it's commencing an interplanetary search and zooms into space.
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5. After about a minute, you will receive a message, either some sort of malfunction like "Your droid has been destroyed by a comet" or "Your droid has exploded in space," or that it has located your mark on such-and-such planet. You then travel to that planet.
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6. When you've landed on the correct planet, you will notice that you now have a waypoint. It is now your unhappy task to travel to that waypoint in the hope that your mark will be there. Chances are he won't be, because as I said earlier, they now move.
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7. When you reach your abandoned waypoint, send up a Seeker Probe Droid. After a moment, it will activate a new waypoint. Go there, and see if he's still there. He probably won't be, so repeat this step as often as needed until you catch up to him.
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8. Eliminate your mark, and collect your reward and PHAT xp bonus! (phat, it is not!)
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Now, let me translate those Droid Efficiency and Droid Speed numbers for you.
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The higher your Droid Precision, the less likely your droids will malfunction. This means a lower chance that your Arakyd will blow up in space, be eaten by space slugs, be struck by a passing comet, or whatever. Basically, it reduces your aggravation level. Droid Speed improvements will reduce the time you spend waiting for your information from both Arakyds and Seekers. The "tracking" commands and bonuses come into play at Investigation-3.
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Investigation-2 is the most tedious of the BH grind levels, because you need to run a lot of missions, and your target is on the move and your droids don't track their movements.
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Once you get to Investigation-3, you'll feel like a huge load of weights have been taken off your shoulders! Now your Seekers will begin to automatically update your on-the-move target's location! Huzzah!
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At this level, the tracking modifiers come into play:
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* The higher your Droid Tracking Speed modifier goes, the faster you receive updates on your target's position. (By the way, Arakyds do not track your targets. Only Seekers do.)
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* The higher your Droid Tracking Effectiveness, the more reliably they work
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* The "Tracking Droids +n " modifier does not give you more tracking droids. Rather, it increases the number of updates each Seeker Droid gives you before it loses track of your mark. For example, it's +4 per level at Investigation-3, -4, and Master Bounty Hunter, meaning that a Master Bounty Hunter will top out with 12 updates for each Seeker he sends up.
  
  
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Revision as of 07:01, 19 September 2007

Game Documentation - Bounty Hunter Mechanics

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Related Tags

0% This document has not been started.

Mechanics This document is about game mechanics.

Bounty Hunter This document is related to the Bounty Hunter Profession.

Bounty Hunting

Tools used: Probe Droids

Arakyd Probe Droid = your interplanetary search. This is the first step in your search for your mark, because it tells you which planet he is on. This is used by using the Transfer Signature Command. Once this is used the droid will then launch off and the bounty hunter must wait for a period of time (dependant on their droid speed modifier) for the location of the target and for the waypoint to be set. Interplanetary searches don't come into play until Investigation-2.


Seeker Droids = your search after you're on the right planet. After coming to the right planet, This droid will create a waypoint to the target after it has located it using the find ability (uses the droid speed timer which is the same timer as probe Droids for the waypoint return). After the waypoint is returned it can be used again to locate the target to update the current waypoint using the Find option. Later on, the bounty hunter obtains the Find and track option which will find the target, deliver a waypoint and then update the waypoint by itself for a certain number of times. This also has a timer in between updates but it is dependant on the tracking speed modifier and not droid speed.



When you first start out at Novice BH, your SpyNet operative gives you a waypoint to your mark. At Investigations 1, you start using Seeker Probe Droids. The mark will still be on your planet of origin, but you won't get a waypoint to him. Instead, the SpyNet operative gives you a "biosignature" sample from the mark, supposedly culled when he uses a public shuttleport or starport terminal. Once you do that, you can then use a Seeker droid (the black spheres used by Darth Maul to locate Queen Amidala in Episode 1, and you can buy Bounty Hunter droids from a droid-engineer vendor) to locate your quarry. At that point, you'll activate a waypoint.

At Investigation-1, your mark doesn't move around, so tracking him down is still relatively straightforward.

Things get much more interesting at Investigations 2, because two things are now changed: Your marks can now show up on any planet; and they move! Unfortunately, you don't unlock Droid Tracking until Investigation 3.

So, the drill for Investigation-2 missions is as follows:

1. Get your mission from a mission terminal

2. Consult with an intermediate-level SpyNet operative (the level-2 guys) and obtain a biosignature

3. Travel outside the city limits, then call down an Arakyd Probe Droid from an orbiting starship. These are the bulbous-headed droids that crash-landed on Hoth in search of the rebel base at the beginning of The Empire Strikes Back.

4. When it crash-lands near you, move to it, pull up it's radial menu, and select the "Transfer Biological Signature" command. It acknowledges your input with a message that it's commencing an interplanetary search and zooms into space.

5. After about a minute, you will receive a message, either some sort of malfunction like "Your droid has been destroyed by a comet" or "Your droid has exploded in space," or that it has located your mark on such-and-such planet. You then travel to that planet.

6. When you've landed on the correct planet, you will notice that you now have a waypoint. It is now your unhappy task to travel to that waypoint in the hope that your mark will be there. Chances are he won't be, because as I said earlier, they now move.

7. When you reach your abandoned waypoint, send up a Seeker Probe Droid. After a moment, it will activate a new waypoint. Go there, and see if he's still there. He probably won't be, so repeat this step as often as needed until you catch up to him.

8. Eliminate your mark, and collect your reward and PHAT xp bonus! (phat, it is not!)

Now, let me translate those Droid Efficiency and Droid Speed numbers for you.

The higher your Droid Precision, the less likely your droids will malfunction. This means a lower chance that your Arakyd will blow up in space, be eaten by space slugs, be struck by a passing comet, or whatever. Basically, it reduces your aggravation level. Droid Speed improvements will reduce the time you spend waiting for your information from both Arakyds and Seekers. The "tracking" commands and bonuses come into play at Investigation-3.

Investigation-2 is the most tedious of the BH grind levels, because you need to run a lot of missions, and your target is on the move and your droids don't track their movements.

Once you get to Investigation-3, you'll feel like a huge load of weights have been taken off your shoulders! Now your Seekers will begin to automatically update your on-the-move target's location! Huzzah!

At this level, the tracking modifiers come into play:

  • The higher your Droid Tracking Speed modifier goes, the faster you receive updates on your target's position. (By the way, Arakyds do not track your targets. Only Seekers do.)
  • The higher your Droid Tracking Effectiveness, the more reliably they work
  • The "Tracking Droids +n " modifier does not give you more tracking droids. Rather, it increases the number of updates each Seeker Droid gives you before it loses track of your mark. For example, it's +4 per level at Investigation-3, -4, and Master Bounty Hunter, meaning that a Master Bounty Hunter will top out with 12 updates for each Seeker he sends up.


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Skill Modifiers

Bounty Mission Difficulty
Carbine Accuracy
Carbine Speed
Droid Precision
Droid Speed
Droid Tracking Speed
Light Lightning Cannon Accuracy
Light Lightning Cannon Speed
Pistol Accuracy
Pistol Speed
Ranged Defense
Tracking Droid Effectiveness
Tracking Droids

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Ability List

Command CRC Ability Details %
bleedingshot E5B4D271 Bleeding Shot (Ability)
confusionshot A1E4559D Confusion Shot (Ability)
Droid Find (Ability)


Droid Track (Ability)
eyeshot 3494A88E Eye Shot (Ability)
fastblast 275E22C9 Fast Blast (Ability)
knockdownfire CCE2DC56 Fire Knockdown (Ability)
firelightningcone1 CA4066A9 Lightning Cone 1 (Ability)
firelightningcone2 C7034070 Lightning Cone 2 (Ability)
firelightningsingle1 017A2B52 Lightning Single 1 (Ability)
firelightningsingle2 0C390D8B Lightning Single 2 (Ability)
Ranged Damage Mitigation 1 (Ability)
Ranged Damage Mitigation 2 (Ability)
Ranged Damage Mitigation 3 (Ability)
sprayshot ABCD2684 Spray Shot (Ability)
torsoshot 3291A9BE Torso Shot (Ability)
underhandshot 329CF4C4 Underhand Shot (Ability)