Difference between revisions of "Force Resist Disease (Ability)"

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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
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'''Disease Resistance'''
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Percentage chance of resisting a Disease DoT.
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The default mod when using Force Resist Disease is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.
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'''Disease Absorption'''
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Reduces the length of time that a Disease DoT will remain on you and how potent the “ticks” will be.
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The default mod when using Force Resist Disease is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.
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Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States.  
 
Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States.  

Revision as of 16:36, 21 September 2007

Ability - Force Resist Disease

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Description

/forceResistDisease: This ability allows a Jedi to use their Force power to increase their body's natural resistance to diseases.

Command: /forceResistDisease
CommandQueue Entry: forceresistdisease (CBC4FC32)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Enhancement This document is related to the Force Enhancement Profession.

Ability Breakdown & Details

Disease Resistance

Percentage chance of resisting a Disease DoT.

The default mod when using Force Resist Disease is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.


Disease Absorption

Reduces the length of time that a Disease DoT will remain on you and how potent the “ticks” will be.

The default mod when using Force Resist Disease is +25. However, this value will increase as you climb through the FRS, being influenced by the Force Control modifier.




Also note that Resistances SEA's (eg. Posion Resistance) do not stack on top of other resistances, such as the Force Resists or the Doctor Resistance buffs. Same thing for Defense versus SEA's (eg. Defense vs. Dizzy), they are separate checks from Jedi State Defenses and Force Resist States.

Ability Flow

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       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 250

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0