Difference between revisions of "Force Feedback 1 (Ability)"

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(Ability Multipliers)
(Ability Breakdown & Details)
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Force Feedback
 
Force Feedback
Percentage damage reflected back to the attacker when hit by a Force Power attack.
+
Percentage damage reflected back to the attacker when hit by a Force Power attack.  
  
 
This is a direct percentage reflected back. For example, if your Force Feedback mod was 65 you would reflect back 65% damage from a Force Power attack (attack damage x ((100 - 45) / 100)) to your attacker.
 
This is a direct percentage reflected back. For example, if your Force Feedback mod was 65 you would reflect back 65% damage from a Force Power attack (attack damage x ((100 - 45) / 100)) to your attacker.
 +
 +
 +
While the affect is up, The reflected damage will evenly hit all three pools on the player, while the target takes it all to one randomly selected pool.
 +
 +
  
 
The default mod when using Force Feedback 1 is +65 and for Force Feedback 2 is +95. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.  
 
The default mod when using Force Feedback 1 is +65 and for Force Feedback 2 is +95. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.  

Revision as of 20:45, 21 September 2007

Ability - Force Feedback 1

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Description

/forceFeedback1: This ability causes a Jedi to reflect damage immediately back to the source of the attack, only Force type attacks will cause feedback.

Command: /forceFeedback1
CommandQueue Entry: forcefeedback1 (966BB324)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Enhancement This document is related to the Force Enhancement Profession.

Ability Breakdown & Details

Force Feedback Percentage damage reflected back to the attacker when hit by a Force Power attack.

This is a direct percentage reflected back. For example, if your Force Feedback mod was 65 you would reflect back 65% damage from a Force Power attack (attack damage x ((100 - 45) / 100)) to your attacker.


While the affect is up, The reflected damage will evenly hit all three pools on the player, while the target takes it all to one randomly selected pool.


The default mod when using Force Feedback 1 is +65 and for Force Feedback 2 is +95. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.


This ability lasts 30 seconds.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other Player's Message
forcefeedback_hit /string/en/ cbt_spam.stf internal_command_string Your reflective barrier causes %TT to be injured by their own attack for %DI points of damage! %TU is protected by a reflective barrier of the Force causing you to be injured for %DI points of damage! %TU is protected by a reflective barrier of the Force causing %TT to be injured for %DI points of damage!

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 50

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 30