Difference between revisions of "Force Armor 1 (Ability)"
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The default mod when using Force Armor 1 is +25 and for Force Armor 2 is +45. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier. | The default mod when using Force Armor 1 is +25 and for Force Armor 2 is +45. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier. | ||
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+ | Force Armor Does not protect against force based attacks i.e lightning, throw etc. | ||
This ability can be toggled on or off. | This ability can be toggled on or off. |
Revision as of 10:10, 22 September 2007
Ability - Force Armor 1
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Description/forceArmor1: This ability allows a Jedi to create a protective barrier around themselves that will stop a portion of incoming damage. This ability will only stop non Force damage types.
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Related Tags
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Ability Breakdown & Details
Force Armor
Percentage damage reduction from melee and ranged attacks (functions similarly to toughness).
This is a direct percentage reduction. For example, if your Force Armor was 45 you would receive 45% less damage from an attack (attack damage x ((100 - 45) / 100)). Note that it works against melee, ranged, and Lightsaber attacks.
Also note that different toughness types are not additive (eg Lightsaber Tough and Force Armor), they are multiplicative. For example, a Lightsaber Toughness of 55 and a Force Armor of 45 would equal a combined toughness of 75% (((100 - 55) / 100) x ((100 - 45) / 100)).
The default mod when using Force Armor 1 is +25 and for Force Armor 2 is +45. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.
Force Armor Does not protect against force based attacks i.e lightning, throw etc.
This ability can be toggled on or off.
This ability lasts 15 minutes.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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