Difference between revisions of "Force Shield 1 (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
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Force Shield 1 lasts for 15 minutes and is able to be toggled on or off.
 
Force Shield 1 lasts for 15 minutes and is able to be toggled on or off.
  
 +
 +
Force shield can also absorb damage reflected back onto a user. Example a jedi using force shield, then using lighting on another jedi who has force feedback up. The jedi receives the reflected damage but it goes through the force shield as well.
  
 
Note: I think force shield needs a force cost modifier like force armor, as force shield only works against force attacks, just as force armor only works against non force attacks. I think this was intended, but not put in.
 
Note: I think force shield needs a force cost modifier like force armor, as force shield only works against force attacks, just as force armor only works against non force attacks. I think this was intended, but not put in.

Revision as of 13:17, 22 September 2007

Ability - Force Shield 1

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Description

/forceShield1: This ability allows a Jedi to create a barrier around themselves that will stop a portion of incoming Force attacks.

Command: /forceShield1
CommandQueue Entry: forceshield1 (62A2B941)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Enhancement This document is related to the Force Enhancement Profession.

Ability Breakdown & Details

Force Shield

Percentage damage reduction from Force Power attacks (functions similarly to toughness).

This is a direct percentage reduction. For example, if your Force Shield was 25 you would receive 25% less damage from an attack (attack damage x ((100 - 25) / 100)). Note that it only works against Force Power attacks and not melee, ranged, or Lightsaber attacks.

The default mod when using Force Shield 1 is +25 and for Force Shield 2 is +45. However, these values increase as you climb through the FRS, being influenced by the Force Control modifier.

Force Shield 1 lasts for 15 minutes and is able to be toggled on or off.


Force shield can also absorb damage reflected back onto a user. Example a jedi using force shield, then using lighting on another jedi who has force feedback up. The jedi receives the reflected damage but it goes through the force shield as well.

Note: I think force shield needs a force cost modifier like force armor, as force shield only works against force attacks, just as force armor only works against non force attacks. I think this was intended, but not put in.

Modifiers should be as follows:

Force shield has an additional force cost during its use which follows the formula:

Force Shield 1 Force Cost = 0.5 x damage absorbed

Force Shield 2 Force Cost = 0.3 x damage absorbed

Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forceshield_hit /string/en/ cbt_spam.stf internal_command_string Your barrier of the Force protects you from %DI points of damage!

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 75

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 0