Difference between revisions of "Force Defense (Skill Modifier)"
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− | This ability reduces the accuracy of force attacks against the player and also has the effect of reducing the damage done if a state is applied. No formula was devised but | + | This ability reduces the accuracy of force attacks against the player and also has the effect of reducing the damage done if a state is applied. No formula was devised but it could works as follows: |
− | damageReceived = forceAttackDamage x ( ForceDefenseMod / 100 ) | + | attackerPercentChanceToHit = forceAttackerAccuracy x ( 1 + ( forceDefenseMod / 100 ) ) |
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+ | damageReceived = forceAttackDamage x ( ( 0.5 x ForceDefenseMod ) / 100 ) | ||
Revision as of 20:16, 22 September 2007
Skill Modifier - Force Defense
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DescriptionThis skill mod affects your ability to defend yourself from Force attacks. |
Related Tags
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Skill Mod Details
Force Defense Determines how difficult you are to hit with Force Power attacks.
Directly correlates to an opponent’s accuracy when determining successful hits. Note that it only works against Force Power attacks. Unknown if the Stun status effect has any affect on Force Defense.
This ability reduces the accuracy of force attacks against the player and also has the effect of reducing the damage done if a state is applied. No formula was devised but it could works as follows:
attackerPercentChanceToHit = forceAttackerAccuracy x ( 1 + ( forceDefenseMod / 100 ) )
damageReceived = forceAttackDamage x ( ( 0.5 x ForceDefenseMod ) / 100 )
Formulas
1. needs a formula to show how this affects chance to be hit by the force powers.