Difference between revisions of "Force Intimidate 2 (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
 
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= Ability Breakdown & Details =
 
= Ability Breakdown & Details =
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Force Intimidate 2 reduces the opponent's damage down to 33%. This ability has a 16m radius AOE attack around the user that lasts 90secs.
  
 
Force Intimidate and Force Knockdown are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied
 
Force Intimidate and Force Knockdown are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied
  
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No formula has been devised for this but I propose the following:
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ChancetoHit = ( 0.75 x ( forceIntimidateAccuracy / 100 ) ) -
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( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
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This makes it so a master defender has a chance to greatly reduce the accuracy of this attack%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
  
  
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Latest revision as of 07:45, 23 September 2007

Ability - Force Intimidate 2

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Description

/forceIntimidate1 <target>: Causes all enemies within a 16-meter radius around the target to become intimidated.

Command: /forceIntimidate2
CommandQueue Entry: forceintimidate2 (B046A279)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

Force Intimidate 2 reduces the opponent's damage down to 33%. This ability has a 16m radius AOE attack around the user that lasts 90secs.

Force Intimidate and Force Knockdown are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied


No formula has been devised for this but I propose the following:

ChancetoHit = ( 0.75 x ( forceIntimidateAccuracy / 100 ) ) -

( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )

This makes it so a master defender has a chance to greatly reduce the accuracy of this attack%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forceintimidate2_block

/string/en/

cbt_spam.stf

internal_command_string

You attempt to use the Force to invade %TT's mind, but %ST is able to resist!

%TU attempts to use the Force to invade your mind, but you are able to resist!

%TU attempts to use the Force to invade %TT's mind , but %ST is able to resist!


forceintimidate2_counter

/string/en/

cbt_spam.stf

internal_command_string

You attempt to use the Force to invade %TT's mind, but %ST fights through it and counterattacks!

%TU attempts to use the Force to invade your mind, but you fight through it and counterattack!

%TU attempts to use the Force to invade %TT's mind, but %ST fights through it and counterattacks!


forceintimidate2_evade /string/en/ cbt_spam.stf internal_command_string You attempt to use the Force to invade %TT's mind, but %ST is able to evade. %TU attempts to use the Force to invade your mind, but you are able to evade. %TU attempts to use the Force to invade %TT's mind, but %ST is able to evade.


forceintimidate2_hit /string/en/ cbt_spam.stf internal_command_string You use the Force to invade %TT's mind and cause intense intimidation! %TU uses the Force to invade your mind and causes intense intimidation! %TU uses the Force to invade %TT's mind and cause intense intimidation!
forceintimidate2_miss /string/en/ cbt_spam.stf internal_command_string You attempt to use the Force to invade %TT's mind, but lose concentration! %TU attempts to use the Force to invade %TT's mind, but loses concentration! %TU attempts to use the Force to invade your mind, but loses concentration!

Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 500

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4