Difference between revisions of "Force Defense (Skill Modifier)"
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Directly correlates to an opponent’s accuracy when determining successful hits. Note that it only works against Force Power attacks. Unknown if the Stun status effect has any affect on Force Defense. | Directly correlates to an opponent’s accuracy when determining successful hits. Note that it only works against Force Power attacks. Unknown if the Stun status effect has any affect on Force Defense. | ||
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+ | This ability reduces the accuracy of force attacks against the player and also has the effect of reducing the damage done if a state is applied. No formula was devised but it could works as follows: | ||
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+ | forceDamageReceived = forceAttackDamage x ( 0.5 x ( ForceDefenseMod / 100 ) ) | ||
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+ | ChancetoHit = multiplier1 x ( forceAttackersAccuracyMod / 100 ) - ( multiplier2 x (defendersForceDefenseMod / 100 ) ) ) ) | ||
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+ | This makes it so a master defender has a chance to greatly reduce the accuracy of this attack. We could perhaps tweak it to set the defender multiplier if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master. | ||
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== Sources == | == Sources == | ||
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+ | {| align="center" | ||
+ | |- | ||
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+ | {| class="wikitable" | ||
+ | |- align="center" style="background-color:#ffffcc;" | ||
+ | |width="150px"|'''Source'''||width="150px"|'''Source in Context''' | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 1 (Source)|Source 1]]||[[Ability_Name Context 1 (Source)|Source 1]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 2 (Source)|Source 2]]||[[Ability_Name Context 2 (Source)|Source 2]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 3 (Source)|Source 3]]||[[Ability_Name Context 3 (Source)|Source 3]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 4 (Source)|Source 4]]||[[Ability_Name Context 4 (Source)|Source 4]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 5 (Source)|Source 5]]||[[Ability_Name Context 5 (Source)|Source 5]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 6 (Source)|Source 6]]||[[Ability_Name Context 6 (Source)|Source 6]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 7 (Source)|Source 7]]||[[Ability_Name Context 7 (Source)|Source 7]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 8 (Source)|Source 8]]||[[Ability_Name Context 8 (Source)|Source 8]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 9 (Source)|Source 9]]||[[Ability_Name Context 9 (Source)|Source 9]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 10 (Source)|Source 10]]||[[Ability_Name Context 10 (Source)|Source 10]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 11 (Source)|Source 11]]||[[Ability_Name Context 11 (Source)|Source 11]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 12 (Source)|Source 12]]||[[Ability_Name Context 12 (Source)|Source 12]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 13 (Source)|Source 13]]||[[Ability_Name Context 13 (Source)|Source 13]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 14 (Source)|Source 14]]||[[Ability_Name Context 14 (Source)|Source 14]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 15 (Source)|Source 15]]||[[Ability_Name Context 15 (Source)|Source 15]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 16 (Source)|Source 16]]||[[Ability_Name Context 16 (Source)|Source 16]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 17 (Source)|Source 17]]||[[Ability_Name Context 17 (Source)|Source 17]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 18 (Source)|Source 18]]||[[Ability_Name Context 18 (Source)|Source 18]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 19 (Source)|Source 19]]||[[Ability_Name Context 19 (Source)|Source 19]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 20 (Source)|Source 20]]||[[Ability_Name Context 20 (Source)|Source 20]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 21 (Source)|Source 21]]||[[Ability_Name Context 21 (Source)|Source 21]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 22 (Source)|Source 22]]||[[Ability_Name Context 22 (Source)|Source 22]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 23 (Source)|Source 23]]||[[Ability_Name Context 23 (Source)|Source 23]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 24 (Source)|Source 24]]||[[Ability_Name Context 24 (Source)|Source 24]] | ||
+ | |- align="center" | ||
+ | ||[[Ability_Name 25 (Source)|Source 25]]||[[Ability_Name Context 25 (Source)|Source 25]] | ||
+ | |- align="center" | ||
+ | |||
+ | |||
+ | |} | ||
+ | |} |
Latest revision as of 08:02, 23 September 2007
Skill Modifier - Force Defense
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DescriptionThis skill mod affects your ability to defend yourself from Force attacks. |
Related Tags
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Skill Mod Details
Force Defense Determines how difficult you are to hit with Force Power attacks.
Directly correlates to an opponent’s accuracy when determining successful hits. Note that it only works against Force Power attacks. Unknown if the Stun status effect has any affect on Force Defense.
This ability reduces the accuracy of force attacks against the player and also has the effect of reducing the damage done if a state is applied. No formula was devised but it could works as follows:
forceDamageReceived = forceAttackDamage x ( 0.5 x ( ForceDefenseMod / 100 ) )
ChancetoHit = multiplier1 x ( forceAttackersAccuracyMod / 100 ) - ( multiplier2 x (defendersForceDefenseMod / 100 ) ) ) )
This makes it so a master defender has a chance to greatly reduce the accuracy of this attack. We could perhaps tweak it to set the defender multiplier if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
Formulas
1. needs a formula to show how this affects chance to be hit by the force powers.