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| = Ability Breakdown & Details = | | = Ability Breakdown & Details = |
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− | Force Throw 1 and 2 are considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied | + | Force throw 1 is a 32m ranfed, single target kinetic damage based attack. |
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| + | Cant find any information on Force Throw damage so will use Mind Blast damage table for it. |
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| + | 600-1200 |
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| + | No formula has been devised for this but I propose the following: |
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| + | ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) - |
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| + | ( 0.5 x (defendersForceDefenseMod / 100 ) ) ) ) |
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| + | This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master. |
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| ||Damage||align="center" |0 | | ||Damage||align="center" |0 |
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− | ||Delay Time||align="center" |0 | + | ||Delay Time||align="center" |4 |
| |- | | |- |
| |} | | |} |
| |} | | |} |
| |} | | |} |
Latest revision as of 08:05, 23 September 2007
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Description
/forceThrow1 <target>: This attack allows a Jedi to throw nearby dirt and rocks at the target, causing a stunned state.
Command: /forceThrow1
CommandQueue Entry: forcethrow1 (9A6A843E)
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Related Tags
0%
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This document has not been started.
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Ability
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This document relates to Player Abilities.
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Force Powers
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This document is related to the Force Powers Profession.
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Ability Breakdown & Details
Force throw 1 is a 32m ranfed, single target kinetic damage based attack.
Cant find any information on Force Throw damage so will use Mind Blast damage table for it.
600-1200
No formula has been devised for this but I propose the following:
ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other
Player's Message
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forcethrow1_block
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all!
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you block them all!
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all!
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forcethrow1_counter
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks!
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you counterattack!
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks!
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forcethrow1_evade
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it.
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you evade it.
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it.
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forcethrow1_hit
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT for %DI points of damage!
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%TU uses the Force to throw several pieces of junk at you for %DI points of damage!
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%TU uses the Force to throw several pieces of junk at %TT for %DI points of damage!
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forcethrow1_miss
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/string/en/
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cbt_spam.stf
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internal_command_string
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You use the Force to throw several pieces of junk at %TT but miss %OT entirely.
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%TU uses the Force to throw several pieces of junk at you but misses you entirely.
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%TU uses the Force to throw several pieces of junk at %TT but misses %OT entirely.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
28
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Ability Multipliers
Modifier |
Value
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Health cost |
0
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Action cost |
0
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Mind cost |
0
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Force cost |
0
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Damage |
0
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Delay Time |
4
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