Difference between revisions of "Force Throw 1 (Ability)"

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(Ability Breakdown & Details)
(Ability Breakdown & Details)
 
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Force throw 1 is a 32m ranfed, single target kinetic damage based attack.
 
Force throw 1 is a 32m ranfed, single target kinetic damage based attack.
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Cant find any information on Force Throw damage so will use Mind Blast damage table for it.
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600-1200
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No formula has been devised for this but I propose the following:
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ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -
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( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
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This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
  
  
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||Damage||align="center" |0
 
||Damage||align="center" |0
 
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||Delay Time||align="center" |0
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||Delay Time||align="center" |4
 
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Latest revision as of 08:05, 23 September 2007

Ability - Force Throw 1

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Description

/forceThrow1 <target>: This attack allows a Jedi to throw nearby dirt and rocks at the target, causing a stunned state.

Command: /forceThrow1
CommandQueue Entry: forcethrow1 (9A6A843E)

Related Tags

0% This document has not been started.

Ability This document relates to Player Abilities.

Force Powers This document is related to the Force Powers Profession.

Ability Breakdown & Details

Force throw 1 is a 32m ranfed, single target kinetic damage based attack.

Cant find any information on Force Throw damage so will use Mind Blast damage table for it.

600-1200


No formula has been devised for this but I propose the following:

ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -

( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )

This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.


Ability Flow

<graphviz> digraph G {

       rankdir = LR;
       node [shape=record, width=.2, height=.2];
       node [width=1];
       node1 [color="#929292", label = "Step 01", style="bold", fontname="arial", 

fontcolor="#929292", URL="Test101"];

       node2 [color="orange", label = "Step 02", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test102"];

       node3 [color="orange", label = "Step 03", style="bold", fontname="arial", 

fontcolor="#458CAF", URL="Test101"];

       node1 -> node2:w [color="#929292"];
       node2:w -> node3:e [color="#515FCA", constraint=false];

} </graphviz>

System Messages

SUI Prompt

Combat Chat Spam

ID Path Filename Trigger Player Message1 Player Message2 Other

Player's Message

forcethrow1_block

/string/en/

cbt_spam.stf

internal_command_string

You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all! %TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you block them all! %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST blocks them all!



forcethrow1_counter

/string/en/

cbt_spam.stf

internal_command_string

You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks! %TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you counterattack! %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST counterattacks!



forcethrow1_evade /string/en/ cbt_spam.stf internal_command_string You use the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it. %TU uses the Force to throw several pieces of junk at you for %DI points of damage, but you evade it. %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage, but %ST evades it.



forcethrow1_hit /string/en/ cbt_spam.stf internal_command_string You use the Force to throw several pieces of junk at %TT for %DI points of damage! %TU uses the Force to throw several pieces of junk at you for %DI points of damage! %TU uses the Force to throw several pieces of junk at %TT for %DI points of damage!



forcethrow1_miss /string/en/ cbt_spam.stf internal_command_string You use the Force to throw several pieces of junk at %TT but miss %OT entirely. %TU uses the Force to throw several pieces of junk at you but misses you entirely. %TU uses the Force to throw several pieces of junk at %TT but misses %OT entirely.


Fly Text

Formula(s)

  • 1 + 1 = 3
  • 2 - 2 + 2 = 3

Source References

Source Source in Context
Prima Guide somelink1 Source1

Ability HAM Costs

Modifier Value
Health Cost 0
Action Cost 0
Mind Cost 0
Force Cost 28

Ability Multipliers

Modifier Value
Health cost 0
Action cost 0
Mind cost 0
Force cost 0
Damage 0
Delay Time 4