Difference between revisions of "Force Throw 2 (Ability)"
(→Ability Breakdown & Details) |
|||
(9 intermediate revisions by the same user not shown) | |||
Line 11: | Line 11: | ||
== Related Tags == | == Related Tags == | ||
{| | {| | ||
+ | |- | ||
+ | ||{{D0%}} | ||
|- | |- | ||
||{{Ability}} | ||{{Ability}} | ||
|- | |- | ||
− | ||{{ProfessionTagOther| | + | ||{{ProfessionTagOther|Force Powers}} |
|- | |- | ||
|} | |} | ||
Line 22: | Line 24: | ||
+ | Force throw 1 is a 32m ranged, cone area, kinetic damage based attack. | ||
+ | |||
+ | Cant find any information on Force Throw damage so will use Mind Blast damage table for it. | ||
+ | |||
+ | 600-1200 damage. | ||
+ | |||
+ | |||
+ | No formula has been devised for this but I propose the following: | ||
+ | |||
+ | ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) - | ||
+ | |||
+ | ( 0.5 x (defendersForceDefenseMod / 100 ) ) ) ) | ||
+ | |||
+ | This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master. | ||
{| border="0" width="100%" cellpadding=6 | {| border="0" width="100%" cellpadding=6 | ||
Line 67: | Line 83: | ||
|- align="center" | |- align="center" | ||
|| | || | ||
− | + | forcethrow2_block | |
|| | || | ||
/string/en/ | /string/en/ | ||
Line 74: | Line 90: | ||
|| | || | ||
internal_command_string | internal_command_string | ||
− | || | + | ||You use the Force to throw many pieces of junk at %TT for %DI points of damage, but %ST blocks them all! |
− | You use | + | ||%TU uses the Force to throw many pieces of junk at you for %DI points of damage, but you block them all! |
− | || | + | ||%TU uses the Force to throw many pieces of junk at %TT for %DI points of damage, but %ST blocks them all! |
− | %TU uses | + | |
− | || | + | |
− | %TU uses | + | |
|- align="center" | |- align="center" | ||
− | || | + | ||forcethrow2_counter |
|| | || | ||
/string/en/ | /string/en/ | ||
Line 90: | Line 106: | ||
|| | || | ||
internal_command_string | internal_command_string | ||
− | || | + | ||You use the Force to throw many pieces of junk at %TT for %DI points of damage, but %ST counterattacks! |
− | You use | + | ||%TU uses the Force to throw many pieces of junk at you for %DI points of damage, but you counterattack! |
− | || | + | ||%TU uses the Force to throw many pieces of junk at %TT for %DI points of damage, but %ST counterattacks! |
− | %TU uses | + | |
− | || | + | |
− | %TU uses | + | |
|- align="center" | |- align="center" | ||
− | || | + | ||forcethrow2_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use the Force to throw many pieces of junk at %TT for %DI points of damage, but %ST evades it. |
− | ||%TU uses | + | ||%TU uses the Force to throw many pieces of junk at you for %DI points of damage, but you evade it. |
− | ||%TU uses | + | ||%TU uses the Force to throw many pieces of junk at %TT for %DI points of damage, but %ST evades it. |
+ | |||
+ | |||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||forcethrow2_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use the Force to throw many pieces of junk at %TT for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses the Force to throw many pieces of junk at you for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses the Force to throw many pieces of junk at %TT for %DI points of damage! |
+ | |||
+ | |||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||forcethrow2_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | || | + | ||You use the Force to throw many pieces of junk at %TT but miss %OT entirely. |
− | ||%TU | + | ||%TU uses the Force to throw many pieces of junk at you but misses you entirely. |
− | ||%TU | + | ||%TU uses the Force to throw many pieces of junk at %TT but misses %OT entirely. |
+ | |||
+ | |||
|- | |- | ||
Line 194: | Line 218: | ||
||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
|- | |- | ||
− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |4 |
|- | |- | ||
|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 08:06, 23 September 2007
Ability - Force Throw 2
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
Description/forceThrow2 <target>: This attack allows a Jedi to throw nearby dirt and rocks at the target, and will very likely hit any enemies that are standing near the target, causing a stunned state.
|
Related Tags
|
Ability Breakdown & Details
Force throw 1 is a 32m ranged, cone area, kinetic damage based attack.
Cant find any information on Force Throw damage so will use Mind Blast damage table for it.
600-1200 damage.
No formula has been devised for this but I propose the following:
ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
|
Ability HAM Costs
Ability Multipliers
|