Difference between revisions of "Force Throw 2 (Ability)"
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+ | Force throw 1 is a 32m ranged, cone area, kinetic damage based attack. | ||
+ | Cant find any information on Force Throw damage so will use Mind Blast damage table for it. | ||
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+ | 600-1200 damage. | ||
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+ | No formula has been devised for this but I propose the following: | ||
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+ | ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) - | ||
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+ | ( 0.5 x (defendersForceDefenseMod / 100 ) ) ) ) | ||
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+ | This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master. | ||
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Latest revision as of 08:06, 23 September 2007
Ability - Force Throw 2
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Description/forceThrow2 <target>: This attack allows a Jedi to throw nearby dirt and rocks at the target, and will very likely hit any enemies that are standing near the target, causing a stunned state.
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Related Tags
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Ability Breakdown & Details
Force throw 1 is a 32m ranged, cone area, kinetic damage based attack.
Cant find any information on Force Throw damage so will use Mind Blast damage table for it.
600-1200 damage.
No formula has been devised for this but I propose the following:
ChancetoHit = ( 0.75 x ( forceThrowAccuracy / 100 ) ) -
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
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