Difference between revisions of "Mind Blast 2 (Ability)"
(New page: {{PageHeader|Ability|Mind Blast 2}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == /mindBlast2 <target>: This attack allows a Jedi to project a wave of mental i...) |
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== Related Tags == | == Related Tags == | ||
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+ | ||{{D0%}} | ||
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||{{Ability}} | ||{{Ability}} | ||
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− | ||{{ProfessionTagOther| | + | ||{{ProfessionTagOther|Force Powers}} |
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= Ability Breakdown & Details = | = Ability Breakdown & Details = | ||
+ | This is a 32 meter ranged cone area target ability emminating from the jedi that causes Stun and Dizzy on the target along with a random amount ranging from 600-1200 of kinetic based damage. | ||
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+ | Mind Blast 1 and 2 should be considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied | ||
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+ | No formula has been devised for this but I propose the following: | ||
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+ | ChancetoHit = ( 0.5 x ( MindBlastAccuracy / 100 ) ) - | ||
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+ | ( 0.5 x (defendersForceDefenseMod / 100 ) ) ) ) | ||
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+ | This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master. | ||
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|- align="center" | |- align="center" | ||
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− | + | mindblast2_block | |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
− | || | + | ||You attempt to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to resist! |
− | You use | + | ||%TU attempts to use the Force to invade your psyche for %DI points of damage, but you are able to resist! |
− | || | + | ||%TU attempts to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to resist! |
− | %TU | + | |
− | || | + | |
− | %TU | + | |
|- align="center" | |- align="center" | ||
− | || | + | ||mindblast2_counter |
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/string/en/ | /string/en/ | ||
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internal_command_string | internal_command_string | ||
− | || | + | ||You attempt to use the Force to invade %TT's psyche for %DI points of damage, but %ST fights through it and counterattacks! |
− | You use | + | ||%TU attempts to use the Force to invade your psyche for %DI points of damage, but you fight through it and counterattack! |
− | || | + | ||%TU attempts to use the Force to invade %TT's psyche for %DI points of damage, but %ST fights through it and counterattacks! |
− | %TU | + | |
− | || | + | |
− | %TU | + | |
|- align="center" | |- align="center" | ||
− | || | + | ||mindblast2_evade |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You attempt to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to evade. |
− | ||%TU | + | ||%TU attempts to use the Force to invade your psyche for %DI points of damage, but you are able to evade. |
− | ||%TU | + | ||%TU attempts to use the Force to invade %TT's psyche for %DI points of damage, but %ST is able to evade. |
+ | |||
+ | |||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||mindblast2_hit |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | ||You use | + | ||You use the Force to invade %TT's psyche and wreak havoc for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses the Force to invade your psyche and wreak havoc for %DI points of damage! |
− | ||%TU uses | + | ||%TU uses the Force to invade %TT's psyche and wreak havoc for %DI points of damage! |
+ | |||
+ | |||
+ | |||
|- align="center" | |- align="center" | ||
− | || | + | ||mindblast2_miss |
||/string/en/ | ||/string/en/ | ||
||cbt_spam.stf | ||cbt_spam.stf | ||
||internal_command_string | ||internal_command_string | ||
− | || | + | ||You attempt to use the Force to invade %TT's psyche, but lose concentration! |
− | ||%TU | + | ||%TU attempts to use the Force to invade your psyche, but loses concentration! |
− | ||%TU | + | ||%TU attempts to use the Force to invade %TT's psyche, but loses concentration! |
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||Damage||align="center" |0 | ||Damage||align="center" |0 | ||
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− | ||Delay Time||align="center" | | + | ||Delay Time||align="center" |4 |
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|} | |} | ||
|} | |} | ||
|} | |} |
Latest revision as of 08:10, 23 September 2007
Ability - Mind Blast 2
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Description/mindBlast2 <target>: This attack allows a Jedi to project a wave of mental intrusion, dealing damage to a random pool of the target and those in the immediate area as well as causing a chance for those affected to become stunned, or dizzy.
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Related Tags
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Ability Breakdown & Details
This is a 32 meter ranged cone area target ability emminating from the jedi that causes Stun and Dizzy on the target along with a random amount ranging from 600-1200 of kinetic based damage.
Mind Blast 1 and 2 should be considered Force Power attacks and not as state-inducing attacks. Their accuracy modifiers are only compared against the target’s Force Defenses. Defense Versus and Jedi State Defenses are not factored in, if the attack hits then the state is automatically applied
No formula has been devised for this but I propose the following:
ChancetoHit = ( 0.5 x ( MindBlastAccuracy / 100 ) ) -
( 0.5 x (defendersForceDefenseMod / 100 ) ) ) )
This makes it so a master defender has a chance to reduce the accuracy of this attack down to 25%. We could perhaps tweak it to set the defender multiplier to 0.25 if this is too much, although I suppose it would defeat the purpose of having defender if it did not significantly affect the accuracy/damage of force attacks by master level, although there is also the issue with dabblers taking up the defense line and being almost as powerful as a master.
Ability Flow
System MessagesSUI PromptCombat Chat Spam
Fly TextFormula(s)
Source References
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Ability HAM Costs
Ability Multipliers
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