Difference between revisions of "Factories (Game Mechanics)"
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+ | C. FACTORY TYPES | ||
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+ | 1. WEARABLES | ||
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+ | Wearable factories allow for the production of clothing, armor and apparel schematics from the artisan, armorsmith and tailor professions. These are linked to schematics from the clothing and armor crafting tools. | ||
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+ | 2. EQUIPMENT | ||
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+ | Equipment factories allow for the production of items, weapons and goods from weaponsmith, aritisan, droid engineer and shipwright professions. These factories are linked to schematics that can be used by Weapon, droid and general item crafting tools. | ||
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+ | 3. FOOD AND CHEMICAL | ||
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+ | Food and chemical factories allow for the production of medical equipment and food related items from the artisan, medic, doctor, combat medic, chef professions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools. | ||
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+ | 4. STRUCTURE AND FURNITURE | ||
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+ | Structure and furniture factories allow for hte production of structures and furniture built by architects. These factories are linked to the schematics that can be used by Structure and furniture crafting tools. | ||
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Manufactured items come in Factory Crates. Default sizes differ from item to item: 5, 10, 15, 25, 50, and 100. | Manufactured items come in Factory Crates. Default sizes differ from item to item: 5, 10, 15, 25, 50, and 100. | ||
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+ | How many items will a factory produce? | ||
+ | A. Up to 1000. When you create the blueprint schematic you can set the number of uses on it (default is max, which is 1000). Most people just leave it at that, and if they need to limit the amount of items produced they just put enough resources into the input-hopper to produce the requested amount. | ||
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+ | How do I use a factory? | ||
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+ | A. First you need to craft a blueprint for the item you want to produce. To do that, make sure you're close to a crafting station, and then craft the item as usual. When you get the choice, select "Create Manufacture Schematic" instead of "Create Prototype Item". You'll end up with a schematic for your item in your datapad. Go to your factory. Open the radial-menu on the factory and select "Access schematic slot" under the "Options" menu. Select the schematic from the list. Then, select "Access station ingredient hopper" from the same menu. | ||
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+ | Drag and drop the resources required for the schematic into the hopper. If you don't remember which resources the schematic needs, select "List ingredients needed for station" in the "Options" menu. That will present you with a list of the resources as well as the amount needed to produce one item. When you're done, start the factory by selecting "Start manufacturing objects" from the "Options" menu. The factory will now run until it runs out of power, has used up the resources, or until it has produced as many items as you allowed the schematic to be used for. It will also stop if the output-hopper is full, in which case you need to remove something from it and restart the factory | ||
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+ | Use A Factory | ||
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+ | Once placed, add maintenance and some power. | ||
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+ | At Options -> Access Schematic Slot, add, switch, or remove Manufacture Schematics to/from the Datapad. | ||
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+ | At Options -> List Resources, a few seconds after adding a schematic a list with resource names and units can be retrieved. | ||
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+ | While the factory is operating, clicking Options will open the Output Hopper, without stopping it. | ||
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+ | Examining a running factory displays the current job batch and runtime for an item. | ||
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+ | Each Complexity point of the final schematic equals 8 seconds of factory runtime. | ||
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Revision as of 12:10, 24 September 2007
Game Documentation - Factories
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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SomethingC. FACTORY TYPES 1. WEARABLES Wearable factories allow for the production of clothing, armor and apparel schematics from the artisan, armorsmith and tailor professions. These are linked to schematics from the clothing and armor crafting tools. 2. EQUIPMENT Equipment factories allow for the production of items, weapons and goods from weaponsmith, aritisan, droid engineer and shipwright professions. These factories are linked to schematics that can be used by Weapon, droid and general item crafting tools. 3. FOOD AND CHEMICAL Food and chemical factories allow for the production of medical equipment and food related items from the artisan, medic, doctor, combat medic, chef professions. These factories are linked to the schematics that can be used by the Food and chemical crafting tools. 4. STRUCTURE AND FURNITURE Structure and furniture factories allow for hte production of structures and furniture built by architects. These factories are linked to the schematics that can be used by Structure and furniture crafting tools.
Equipment, Food and Chemical, Structure and Furniture, and Wearable. Factories use one structure lot Factory runs give no XP Factories use maintenance at all times, 30 cr/h Factory redeed cost is 1500 credits Factories consume power while operating: 50 units/h Factories operate also when you are logged out Factories operate until out of resources or the schematic is used up Players on the Hopper list can just access the Input and Output Hoppers. Players at the Admin list can do whatever, but only the owner can rename or destroy/redeed the factory. It is possible to add to and remove from the Input Hopper, but just to remove from the Output Hopper.
Q-4.5: How do I tell which factory is used to make the item I want to make? A-4.5: The factories are matched to the specialized crafting tool. So if a schematic shows up in the crafting tool then it is built in that kind of factory. e.g. furniture is found in the structure crafting tool and is therefore built in the structure factory.
A Manufacture Schematic is required to run a factory. These can only be made by specialized crafting tools linked to a crafting station. See previous installment on Complexity vs. tool/station combo. Specialized crafting tools may only be used together with crafting stations of the same kind, they must match. Standing close to a Crafting Station, another screen, Finish Crafting, is displayed after the Crafting Summary. It normally has the options: Experiment, Create Prototype, and Create Manufacture Schematic. After experimenting this screen shows up again. Creating a Manufacture Schematic will use up the resources and components, but no item is produced. Rather, a Manufacture Schematic is uploaded to your Datapad -> Data tab. Manufactured items will all get identical serial numbers from the particular Manufacture Schematic. If a schematic calls for 2 or more identical components in any one slot, then they must all have identical serial number. If it calls for 2 or more similar components, then the serial numbers do not have to match. Manufactured items come in Factory Crates. Default sizes differ from item to item: 5, 10, 15, 25, 50, and 100.
A. First you need to craft a blueprint for the item you want to produce. To do that, make sure you're close to a crafting station, and then craft the item as usual. When you get the choice, select "Create Manufacture Schematic" instead of "Create Prototype Item". You'll end up with a schematic for your item in your datapad. Go to your factory. Open the radial-menu on the factory and select "Access schematic slot" under the "Options" menu. Select the schematic from the list. Then, select "Access station ingredient hopper" from the same menu. Drag and drop the resources required for the schematic into the hopper. If you don't remember which resources the schematic needs, select "List ingredients needed for station" in the "Options" menu. That will present you with a list of the resources as well as the amount needed to produce one item. When you're done, start the factory by selecting "Start manufacturing objects" from the "Options" menu. The factory will now run until it runs out of power, has used up the resources, or until it has produced as many items as you allowed the schematic to be used for. It will also stop if the output-hopper is full, in which case you need to remove something from it and restart the factory
Once placed, add maintenance and some power. At Options -> Access Schematic Slot, add, switch, or remove Manufacture Schematics to/from the Datapad. At Options -> List Resources, a few seconds after adding a schematic a list with resource names and units can be retrieved. While the factory is operating, clicking Options will open the Output Hopper, without stopping it. Examining a running factory displays the current job batch and runtime for an item. Each Complexity point of the final schematic equals 8 seconds of factory runtime.
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