Difference between revisions of "ClientRandomNameRequest"

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===Struct===
 
===Struct===
 
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===Variable Descriptions===
 
===Variable Descriptions===
 
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Revision as of 10:42, 28 September 2007

Client Packet - ClientRandomNameRequest (D6D1B6D1)

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Struct


SHORT Opperand_Count
INT Opcode
A_STRING Player_Race_IFF

Variable Descriptions


Opperand_Count = 2

Opcode = D6D1B6D1

Player_Race_IFF_String: This string is the location of the race object of the new character.

"object/creature/player/*.iff"

Note: Do not confused with creature objects, or any other object types. These are located in the player objects folder. Used also in character listing and char creation.

Tags


C→S This packet originates on the client.

100% This packet has been completely reversed.


Sample Code


Insert Code Snippet Here...

Sample Packet

Insert Sample Packet Here...