Difference between revisions of "PLAY09"

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(Sample Packet)
(BaseLine Struct)
Line 12: Line 12:
 
===BaseLine Struct===
 
===BaseLine Struct===
 
----
 
----
intristingly enough there does not seem to be a complexity value for yalps.
 
(though there is for resourcecontainers......)
 
 
 
<pre>
 
<pre>
//0 Skillability list
+
SHORT:          OpperandCount
[UINT32] size
+
INT:            AbilityListSize
[UINT32] update counter
+
INT:            UpdateCounter
        [ASCII] skill name
+
{
 
+
ASTRING:      AbilityString
//1 experimentation flag
+
}
[UINT32] 0 Assembly only; 1 exp
+
INT:            ExperimentationFlag
 
+
INT:            CraftingStage
//2 crafting stage
+
LONG:          NearestCraftingStationID
[UINT32]
+
INT:         
 
+
DraftSchematicList
//3 crafting station id
+
INT:            UpdateCounter
[UINT64] ???
+
{
 
+
INT:          SchematicID
//4 schematic List
+
INT:          SchematicCRC
[UINT32] resourceweights ID
+
}
[UINT32] schematic crc
+
INT:            ExperimentationPoints
 
+
INT:            AccomplishmentCounter
//5 No of experimentation points
+
INT:            FriendList
[UINT32]
+
INT:            UpdateCounter
 
+
{
//6
+
ASTRING:      FriendName
 +
}
 +
INT:            IgnoreList
 +
INT:            UpdateCounter
 +
{
 +
ASTRING:      IgnoreName
 +
}
 +
INT:            CurrentLanguageID
 +
INT:            CurrentStomach
 +
INT:            MaxStomach
 +
INT:            CurrentDrink
 +
INT:            MaxDrink
 +
INT:            CurrentConsumable(NotUsed)
 +
INT:            MaxConsumable(NotUsed)
 +
INT:            UnusedWaypointList
 +
INT:            UpdateCounter
 +
{
 +
BYTE:          DeltaByte(00)
 +
LONG:          WaypointObjectID
 +
INT:          ??
 +
FLOAT:        XCoord
 +
FLOAT:        ZCoord
 +
FLOAT:        YCoord
 +
INT:          ??
 +
INT:          ??
 +
INT:          PlanetCRC
  
 +
USTRING:      WaypointName
 +
LONG:          WaypointObjectID
 +
BYTE:          Color
 +
BYTE:          ActiveFlag
 +
}
 +
INT:            JediState
 
</pre>
 
</pre>
  

Revision as of 23:48, 28 November 2007


PLAY Packet Type QuickNav
PLAY01 - PLAY03 - PLAY06 - PLAY08 - PLAY09


BaseLine Struct


SHORT:          OpperandCount
INT:            AbilityListSize
INT:            UpdateCounter
{
 ASTRING:       AbilityString
}
INT:            ExperimentationFlag
INT:            CraftingStage
LONG:           NearestCraftingStationID
INT:           
 DraftSchematicList
INT:            UpdateCounter
{
 INT:           SchematicID
 INT:           SchematicCRC
}
INT:            ExperimentationPoints
INT:            AccomplishmentCounter
INT:            FriendList
INT:            UpdateCounter
{
 ASTRING:       FriendName
}
INT:            IgnoreList
INT:            UpdateCounter
{
 ASTRING:       IgnoreName
}
INT:            CurrentLanguageID
INT:            CurrentStomach
INT:            MaxStomach
INT:            CurrentDrink
INT:            MaxDrink
INT:            CurrentConsumable(NotUsed)
INT:            MaxConsumable(NotUsed)
INT:            UnusedWaypointList
INT:            UpdateCounter
{
 BYTE:          DeltaByte(00)
 LONG:          WaypointObjectID
 INT:           ??
 FLOAT:         XCoord
 FLOAT:         ZCoord
 FLOAT:         YCoord
 INT:           ??
 INT:           ??
 INT:           PlanetCRC

 USTRING:       WaypointName
 LONG:          WaypointObjectID
 BYTE:          Color
 BYTE:          ActiveFlag
}
INT:            JediState

Deltas Struct



Sample Packet


11 00 
0F 00 00 00 // ABILITY LIST SIZE
00 00 00 00
10 00                         // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 74 6F 6E 65             // _stone

13 00                         // string count
63 65 72 74 5F 6B 6E 69 66 65 // cert_knife
5F 73 75 72 76 69 76 61 6C    // _survival

18 00                                  // string count
63 65 72 74 5F 6C 61 6E 63 65 5F       // cert_lance_
73 74 61 66 66 5F 77 6F 6F 64 5F 73 31 // staff_wood_s1

13 00                         // string count
63 65 72 74 5F 61 78 65 5F    // cert_axe_
68 65 61 76 79 5F 64 75 74 79 // heavy_duty

0F 00                         // string count
63 65 72 74 5F 72 69 66 6C 65 // cert_rifle
5F 63 64 65 66                // _cdef

10 00                            // string count
63 65 72 74 5F 70 69 73 74 6F 6C // cert_pistol
5F 63 64 65 66                   // _cdef

11 00                               // string count
63 65 72 74 5F 63 61 72 62 69 6E 65 // cert_carbine
5F 63 64 65 66                      // _cdef

20 00                                                    // string count
63 65 72 74 5F 67 72 65 6E 61 64 65 5F                   // cert_grenade_
66 72 61 67 6D 65 6E 74 61 74 69 6F 6E 5F 6C 69 67 68 74 // fragmentation_light

1E 00                                        // string count
63 65 72 74 5F 73 74 61 72 73 68 69 70 73 5F // cert_starships_
74 69 65 66 69 67 68 74 65 72 6C 69 67 68 74 // tiefighterlight 

14 00                                  // string count
63 65 72 74 5F 6F 72 64 6E 61 6E 63 65 // cert_ordnance
5F 6C 65 76 65 6C 31                   // _level1

16 00                            // string count
63 65 72 74 5F 64 72 6F 69 64 5F // cert_droid_
61 73 74 72 6F 6D 65 63 68 5F 31 //astromech_1

16 00                               // string count
64 72 6F 69 64 63 6F 6D 6D 61 6E 64 // droidcommand
5F 6D 75 74 65 64 72 6F 69 64       //_mutedroid

0D 00                                  // string count
68 61 72 76 65 73 74 43 6F 72 70 73 65 // harvestCorpse

14 00                                  // string count
70 72 69 76 61 74 65 5F 73 63 6F 75 74 // private_scout
5F 6E 6F 76 69 63 65                   // _novice

1C 00                                           // string count
70 72 69 76 61 74 65 5F 69 6D 70 65 72 69 61 6C // private_imperial
5F 6E 61 76 79 5F 6E 6F 76 69 63 65             // _navy_novice

00 00 00 00    // Experimentation Flags
00 00 00 00    // Crafting Stage Flags
00 00 00 00 00 00 00 00 // Crafting Station ID
01 00 00 00    // Draft Schematics
00 00 00 00
A7 94 A8 12    // Schematic ID
63 30 4A 0F    // Schematic CRC
00 00 00 00    // Experimentation Points
00 00 00 00    // Counter Incremented Every Prototype Creation Ack. And Every Kill. (CU/NGE)
           //PRE-CU This gets flagged as an ExperienceChanged. Old trace of experience most likely.
02 00 00 00   // Friends List
00 00 00 00
05 00          // string count
61 63 68 61 6E // achan (friend name)
06 00             // string count
66 65 72 72 69 6E // ferrin (friend name)
02 00 00 00    // Ignore List
00 00 00 00
06 00             // string count
55 6C 74 79 6D 61 // Ultyma (ignore name)
06 00             // string count
52 61 6D 73 65 79 // Ramsey (ignore name)
01 00 00 00 // Current Lanaguage
32 00 00 00 // Stomach Food Current
64 00 00 00 // Stomach Food Max
32 00 00 00 // Stomach Drink Current
64 00 00 00 // Stomach Drink Max
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Not Found (Something related/similar to Stomach)
00 00 00 00 // Waypoint Objects - Not Found - Not for Datapad
00 00 00 00
00 00 00 00 // Jedi State 

Variable Descriptions


Obj_OperandCount = ??



Tags


50% This packet has been partially reversed.