Difference between revisions of "FFFFFFFF"
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+ | ==Packet Structure== | ||
+ | |||
+ | Each Page should have a STRUCT section, which gives the variable type and a variable name if known. ==Variable Types == | ||
+ | |||
+ | BYTE = uint8, 1 byte, mostly used for flags or small integer IDs | ||
+ | SHORT = uint16, 2 bytes. Used for various data. | ||
+ | INT = uint32, 4 bytes. Used for various data. | ||
+ | FLOAT = uint32, 4 bytes. Floating point value. Used for various data. | ||
+ | LONG = uint64, 8 bytes. Used mostly for object IDs. | ||
+ | A_STRING = Ascii String, 2 byte Size, 1 byte characters. | ||
+ | U_STRING = Unicode String, 4 byte Size, 2 byte characters. | ||
+ | C_STRING = Customization String, 2 byte Size, see Customization String Format Below. | ||
+ | B_STRING = Byte String, 4 bytes Size, 1 byte characters. Used only for session key. | ||
+ | { } = LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space. | ||
+ | |||
+ | Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does. | ||
+ | |||
+ | Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding. | ||
+ | |||
+ | ==Additional Guidelines== | ||
+ | |||
+ | In Addition, each page should contain a section for Variable Descriptions should be made. This should include a brief, or detailed description as needed to document what the variable does and how it can be used. Also the Opperand_Count and Opcode should be listed with it. | ||
+ | |||
+ | Finally an Additional Info section should be provided to give more info in the case it is needed for that packet. | ||
+ | |||
+ | |||
+ | <pre> | ||
= STRUCT = | = STRUCT = | ||
{{{ | {{{ | ||
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Anything Additional Goes here. | Anything Additional Goes here. | ||
}}} | }}} | ||
+ | </pre> |
Revision as of 21:57, 17 December 2006
Packet Structure
Each Page should have a STRUCT section, which gives the variable type and a variable name if known. ==Variable Types ==
BYTE = uint8, 1 byte, mostly used for flags or small integer IDs SHORT = uint16, 2 bytes. Used for various data. INT = uint32, 4 bytes. Used for various data. FLOAT = uint32, 4 bytes. Floating point value. Used for various data. LONG = uint64, 8 bytes. Used mostly for object IDs. A_STRING = Ascii String, 2 byte Size, 1 byte characters. U_STRING = Unicode String, 4 byte Size, 2 byte characters. C_STRING = Customization String, 2 byte Size, see Customization String Format Below. B_STRING = Byte String, 4 bytes Size, 1 byte characters. Used only for session key. { } = LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space.
Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does.
Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding.
Additional Guidelines
In Addition, each page should contain a section for Variable Descriptions should be made. This should include a brief, or detailed description as needed to document what the variable does and how it can be used. Also the Opperand_Count and Opcode should be listed with it.
Finally an Additional Info section should be provided to give more info in the case it is needed for that packet.
= STRUCT = {{{ SHORT: VarName SHORT: 16bitVariable INT: 32bitVariable INT: LookAList { LONG: 64bitVariable BYTE: 8bitVariable BYTE: ?? } A_STRING: AsciiString U_STRING: UnicodeString C_STRING: CustomizationString }}} ---- = Variable Description = {{{ OpperandCount = 9 Opcode = FFFFFFFF AsciiString: This variable is a string for the name. 64bitVariable: This variable is an ID for that guy. 8bitVariable: This byte is a flag for stuff. }}} ---- = Notes = {{{ Anything Additional Goes here. }}}