Difference between revisions of "FFFFFFFF"
From SWGANH Wiki
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|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||| ||00||uint8, 1 byte, mostly used for flags or small integer IDs | |align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||| ||00||uint8, 1 byte, mostly used for flags or small integer IDs | ||
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− | | | + | |align="center" style="background:#6C86BF; color:white;"|SHORT||| ||00||uint16, 2 bytes. Used for various data. |
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− | | | + | |align="center" style="background:#3C548A; color:white;"|INT||| ||00||uint32, 4 bytes. Used for various data. |
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− | | | + | |align="center" style="background:#3C5466; color:white;"|FLOAT||| ||00||uint32, 4 bytes. Floating point value. Used for various data. |
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− | | | + | |align="center" style="background:#3C4565; color:white;"|LONG||| ||00||uint64, 8 bytes. Used mostly for object IDs. |
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− | | | + | |align="center" style="background:#D8F2E0; color:white;"|A_STRING||| ||00||Ascii String, 2 byte Size, 1 byte characters. |
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− | | | + | |align="center" style="background:#8BD9A3; color:white;"|U_STRING||| ||00||Unicode String, 4 byte Size, 2 byte characters. |
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− | | | + | |align="center" style="background:#3EC166; color:white;"|C_STRING||| ||00||Customization String, 2 byte Size, see Customization String Format Below. |
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− | | | + | |align="center" style="background:#25733D; color:white;"|B_STRING||| ||00||Byte String, 4 bytes Size, 1 byte characters. Used only for session key. |
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− | | | + | |align="center" style="background:#C6C600; color:white;"|{ }||| ||00||LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space. |
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− | | | + | |align="center" style="background:#DF97A7; color:white;"|?||| ||00||Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding. |
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− | | | + | |align="center" style="background:#C84966; color:white;"|??||| ||00||Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does. |
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|} | |} |
Revision as of 02:25, 18 December 2006
Packet Structure
Each Page should have a STRUCT section, which gives the variable type and a variable name if known.
Variable Types
TYPE | ColourCode | Example | Description |
BYTE | 00 | uint8, 1 byte, mostly used for flags or small integer IDs | |
SHORT | 00 | uint16, 2 bytes. Used for various data. | |
INT | 00 | uint32, 4 bytes. Used for various data. | |
FLOAT | 00 | uint32, 4 bytes. Floating point value. Used for various data. | |
LONG | 00 | uint64, 8 bytes. Used mostly for object IDs. | |
A_STRING | 00 | Ascii String, 2 byte Size, 1 byte characters. | |
U_STRING | 00 | Unicode String, 4 byte Size, 2 byte characters. | |
C_STRING | 00 | Customization String, 2 byte Size, see Customization String Format Below. | |
B_STRING | 00 | Byte String, 4 bytes Size, 1 byte characters. Used only for session key. | |
{ } | 00 | LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space. | |
? | 00 | Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding. | |
?? | 00 | Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does. |
Additional Guidelines
In Addition, each page should contain a section for Variable Descriptions should be made. This should include a brief, or detailed description as needed to document what the variable does and how it can be used. Also the Opperand_Count and Opcode should be listed with it.
Finally an Additional Info section should be provided to give more info in the case it is needed for that packet.
= STRUCT = {{{ SHORT: VarName SHORT: 16bitVariable INT: 32bitVariable INT: LookAList { LONG: 64bitVariable BYTE: 8bitVariable BYTE: ?? } A_STRING: AsciiString U_STRING: UnicodeString C_STRING: CustomizationString }}} ---- = Variable Description = {{{ OpperandCount = 9 Opcode = FFFFFFFF AsciiString: This variable is a string for the name. 64bitVariable: This variable is an ID for that guy. 8bitVariable: This byte is a flag for stuff. }}} ---- = Notes = {{{ Anything Additional Goes here. }}}