Difference between revisions of "FFFFFFFF"
From SWGANH Wiki
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|align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||| ||00||uint8, 1 byte, mostly used for flags or small integer IDs | |align="center" style="background:#B3C0DE; color:white;"|'''BYTE'''||| ||00||uint8, 1 byte, mostly used for flags or small integer IDs | ||
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| − | | | + | |align="center" style="background:#6C86BF; color:white;"|SHORT||| ||00||uint16, 2 bytes. Used for various data. |
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| − | | | + | |align="center" style="background:#3C548A; color:white;"|INT||| ||00||uint32, 4 bytes. Used for various data. |
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| − | | | + | |align="center" style="background:#3C5466; color:white;"|FLOAT||| ||00||uint32, 4 bytes. Floating point value. Used for various data. |
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| − | | | + | |align="center" style="background:#3C4565; color:white;"|LONG||| ||00||uint64, 8 bytes. Used mostly for object IDs. |
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| − | | | + | |align="center" style="background:#D8F2E0; color:white;"|A_STRING||| ||00||Ascii String, 2 byte Size, 1 byte characters. |
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| − | | | + | |align="center" style="background:#8BD9A3; color:white;"|U_STRING||| ||00||Unicode String, 4 byte Size, 2 byte characters. |
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| − | | | + | |align="center" style="background:#3EC166; color:white;"|C_STRING||| ||00||Customization String, 2 byte Size, see Customization String Format Below. |
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| − | | | + | |align="center" style="background:#25733D; color:white;"|B_STRING||| ||00||Byte String, 4 bytes Size, 1 byte characters. Used only for session key. |
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| − | | | + | |align="center" style="background:#C6C600; color:white;"|{ }||| ||00||LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space. |
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| − | | | + | |align="center" style="background:#DF97A7; color:white;"|?||| ||00||Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding. |
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| − | | | + | |align="center" style="background:#C84966; color:white;"|??||| ||00||Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does. |
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|} | |} | ||
Revision as of 02:25, 18 December 2006
Packet Structure
Each Page should have a STRUCT section, which gives the variable type and a variable name if known.
Variable Types
| TYPE | ColourCode | Example | Description |
| BYTE | 00 | uint8, 1 byte, mostly used for flags or small integer IDs | |
| SHORT | 00 | uint16, 2 bytes. Used for various data. | |
| INT | 00 | uint32, 4 bytes. Used for various data. | |
| FLOAT | 00 | uint32, 4 bytes. Floating point value. Used for various data. | |
| LONG | 00 | uint64, 8 bytes. Used mostly for object IDs. | |
| A_STRING | 00 | Ascii String, 2 byte Size, 1 byte characters. | |
| U_STRING | 00 | Unicode String, 4 byte Size, 2 byte characters. | |
| C_STRING | 00 | Customization String, 2 byte Size, see Customization String Format Below. | |
| B_STRING | 00 | Byte String, 4 bytes Size, 1 byte characters. Used only for session key. | |
| { } | 00 | LIST component, this is a sub section repeated as a list of data. Indent Variable types with 1 space. | |
| ? | 00 | Uncertin Variables: Use a single question mark ? in the name to display uncertainty in the variables understanding. | |
| ?? | 00 | Unknown Variable Names: Use ?? or Unknown for the name to display that there is no clue as to what the data does. |
Additional Guidelines
In Addition, each page should contain a section for Variable Descriptions should be made. This should include a brief, or detailed description as needed to document what the variable does and how it can be used. Also the Opperand_Count and Opcode should be listed with it.
Finally an Additional Info section should be provided to give more info in the case it is needed for that packet.
= STRUCT =
{{{
SHORT: VarName
SHORT: 16bitVariable
INT: 32bitVariable
INT: LookAList
{
LONG: 64bitVariable
BYTE: 8bitVariable
BYTE: ??
}
A_STRING: AsciiString
U_STRING: UnicodeString
C_STRING: CustomizationString
}}}
----
= Variable Description =
{{{
OpperandCount = 9
Opcode = FFFFFFFF
AsciiString:
This variable is a string for the name.
64bitVariable:
This variable is an ID for that guy.
8bitVariable:
This byte is a flag for stuff.
}}}
----
= Notes =
{{{
Anything Additional Goes here.
}}}