Difference between revisions of "Using Schematics (Game Messages)"

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(Knowledge Type Object Attributes)
(System Messages)
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3. Learn waypoints (??)<br>
 
3. Learn waypoints (??)<br>
 
4. Learn a new crafting schematic.<br>
 
4. Learn a new crafting schematic.<br>
5. Acquire pet
+
5. Acquire pet<br>
6. Acquire vehicle
+
6. Acquire vehicle<br>
  
 
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Revision as of 08:22, 14 December 2007

Game Messages - Using Schematics (Game Messages)

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Game Messages This document refers to internal SWG Messages.

System Messages

I think these schematics are split up into 4 catagories.

1. Learn skill boxes (skills)
2. Learn abilities (ex. Unarmed Headhit 1 )
3. Learn waypoints (??)
4. Learn a new crafting schematic.
5. Acquire pet
6. Acquire vehicle

ID Path Filename Trigger Message Prompt Notes
nothing_to_learn /string/en/ loot_schematic.stf internal_command_string There is nothing you can learn from this. Prompt Number


not_enough_skill /string/en/ loot_schematic.stf internal_command_string You must have %TO skill in order to understand this. Prompt Number


already_have_schematic /string/en/ loot_schematic.stf internal_command_string You already have this schematic. Prompt Number


schematic_learned /string/en/ loot_schematic.stf internal_command_string You acquire a new crafting schematic! Prompt Number


must_be_holding /string/en/ loot_schematic.stf internal_command_string You must be holding that in order to use it. Prompt Number


already_have_skill /string/en/ loot_schematic.stf internal_command_string You already have this skill. Prompt Number


unable_to_learn_skill /string/en/ loot_schematic.stf internal_command_string You are unable to learn this skill due to insufficient skill points or prerequisites. Prompt Number


unable_to_add_waypoint /string/en/ loot_schematic.stf internal_command_string Unable to add waypoint to your datapad. Make certain that you have sufficient space remaining. Prompt Number


already_have_ability /string/en/ loot_schematic.stf internal_command_string You already have this ability. Prompt Number


waypoint_granted /string/en/ loot_schematic.stf internal_command_string A waypoint to %TO has been added to your datapad. Prompt Number


skill_granted /string/en/ loot_schematic.stf internal_command_string You have learned %TO. Prompt Number



Knowledge Type Object Attributes

I believe the following are used in the knowledge type section for object attributes when viewing the schematic through examination windows. I think that only one of these was actually ever used in game, and that is the Schematic one, as this is commonly seen when viewing screenshots of looted schematics.


Example of knowledge type
ID Path Filename Trigger Message Prompt Notes
schematic /string/en/ loot_schematic.stf internal_command_string Schematic Prompt Number


skill /string/en/ loot_schematic.stf internal_command_string Skill Prompt Number


ability /string/en/ loot_schematic.stf internal_command_string Ability Prompt Number


waypoint /string/en/ loot_schematic.stf internal_command_string Waypoint Prompt Number