Difference between revisions of "ClientCreateCharacterSuccess"

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{{MissingPacket}}
 
 
{{PageHeader|Server Packet|ClientCreateCharacterSuccess (1DB575CC)}}
 
{{PageHeader|Server Packet|ClientCreateCharacterSuccess (1DB575CC)}}
 
{| border="0" width="90%" cellpadding=6
 
{| border="0" width="90%" cellpadding=6
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<pre>
 
<pre>
Insert Sample Packet Here...
+
02 00 //Op Count
 +
CC 75 B5 1D // ClientCreateCharacterSuccess
 +
15 23 C9 00 00 00 00 00 // Character ID
 
</pre>
 
</pre>

Latest revision as of 15:23, 31 December 2007

Server Packet - ClientCreateCharacterSuccess (1DB575CC)

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Struct


SHORT Operand_Count
INT Opcode
LONG CharacterID

Variable Descriptions


Opperand_Count = 2

Opcode = 1DB575CC


  • Character_ID:
This is the character_ID assigned to the newly created character. It also signifies that the creation process was successful. The client will continue to zone insertion after this.

Tags


S→C This packet originates on the server.

100% This packet has been completely reversed.

Sample Packet

02 00 //Op Count
CC 75 B5 1D // ClientCreateCharacterSuccess
15 23 C9 00 00 00 00 00 // Character ID