Difference between revisions of "ClientRandomNameResponse"
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:The name of the .STR file used to store the string to display. For this packet use "ui" | :The name of the .STR file used to store the string to display. For this packet use "ui" | ||
− | * ''' | + | * '''string spacer''': |
− | :Always used 0 | + | :Always used 0. |
:Is between most of the STFFile variables. | :Is between most of the STFFile variables. | ||
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===Tags=== | ===Tags=== | ||
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Revision as of 15:49, 31 December 2007
This article or section needs additional data. Please add a sample packet! |
Server Packet - ClientRandomNameResponse (E85FB868)
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Struct
Variable DescriptionsOpperand_Count = 4 Opcode = E85FB868
"object/creature/player/*.iff" Note: Not to be confused with creature objects, or any other object types.
Note: must be "name_approved" for generated name to take. |
Tags
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Sample Packet
Insert Sample Packet Here...