Difference between revisions of "SHIP01"
From SWGANH Wiki
(→Variable Descriptions) |
|||
| Line 237: | Line 237: | ||
Obj_OperandCount = 29 | Obj_OperandCount = 29 | ||
---- | ---- | ||
| − | + | '''Weapon List''': | |
| − | Weapon List: This list has only been seen to update the weapon component with its refire rate. | + | :* This list has only been seen to update the weapon component with its refire rate. |
| − | Orientation Floats - have something to do with pitch/yaw/roll | + | '''Orientation Floats - have something to do with pitch/yaw/roll''' |
| − | The first 2 floats have been seen to be the same. The last float has been seen as 1/2 of the first 2 floats. | + | :* The first 2 floats have been seen to be the same. The last float has been seen as 1/2 of the first 2 floats. |
| − | Max Speed: | + | '''Max Speed''': |
| − | The max speed displayed here is the value that is shown in the SWG ship menus. This is not the actual max speed value. Actual value is in SHIP6. | + | :* The max speed displayed here is the value that is shown in the SWG ship menus. This is not the actual max speed value. Actual value is in SHIP6. |
The last 12 ints are probably list headers (need to confirm). | The last 12 ints are probably list headers (need to confirm). | ||
| − | ToDo: | + | '''ToDo''': |
| − | Research the majority of this packet - this is the most incomplete ship baseline. | + | :* Research the majority of this packet - this is the most incomplete ship baseline. |
===Notes=== | ===Notes=== | ||
Revision as of 15:40, 5 January 2008
Baselines - SHIP01
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
BaseLine Struct
INT: ??
INT: ??
Unknown List1:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Unknown List2:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Energy Drain List:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Energy Drain for corresponding component
}
Mass List:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Mass for corresponding component
}
Unknown List3:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
INT: ??
INT: ??
//The following lists are weapon related w/ unk purpose:
Unknown List3:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Unknown List4:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Unknown List5:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Unknown List6:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Unknown List7:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Weapon List:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Weapon Refire Rate
}
Unknown List8:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Unknown List9:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
Unknown List10:
INT: List size
INT: List Update Counter
{
BYTE: ??
INT: Component Index
INT: Value
}
FLOAT: Total Mass
FLOAT: Shield Recharge Rate
FLOAT: Weapon Recharge Rate? (need confirm)
FLOAT: ??
FLOAT: ??
//Orientation floats:
FLOAT: ??
FLOAT: ??
FLOAT: ??
//
FLOAT: ??
FLOAT: ??
FLOAT: ??
FLOAT: Max Speed
FLOAT: Total Energy
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
INT: ??
Deltas StructSample Packet05 00 0C 5F A7 68 04 5A .......<..._.h.Z D1 D6 13 00 00 00 50 49 48 53 01 25 02 00 00 29 ......PIHS.%...) 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 80 3F 00 01 00 00 00 00 .........?...... 00 80 3F 00 02 00 00 00 00 00 80 3F 00 04 00 00 ..?........?.... 00 00 00 80 3F 00 05 00 00 00 00 00 80 3F 00 06 ....?........?.. 00 00 00 00 00 80 3F 00 07 00 00 00 00 00 80 3F ......?........? 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 ................ 3F 00 01 00 00 00 00 00 80 3F 00 02 00 00 00 00 ?........?...... 00 80 3F 00 04 00 00 00 00 00 80 3F 00 05 00 00 ..?........?.... 00 00 00 80 3F 00 06 00 00 00 00 00 80 3F 00 07 ....?........?.. 00 00 00 00 00 80 3F 07 00 00 00 00 00 00 00 00 ......?......... 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 ................ 00 00 02 00 00 00 00 00 00 00 00 04 00 00 00 00 ................ 00 00 00 00 05 00 00 00 00 00 00 00 00 06 00 00 ................ 00 00 00 00 00 00 07 00 00 00 00 00 00 00 07 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 01 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 ................ 00 00 04 00 00 00 00 00 00 00 00 05 00 00 00 00 ................ 00 00 00 00 06 00 00 00 00 00 00 00 00 07 00 00 ................ 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 ................ 02 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 ................ 00 00 05 00 00 00 00 00 00 00 00 06 00 00 00 00 ................ 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 50 C3 47 .............P.G 00 00 A0 40 00 00 00 44 66 66 00 42 00 01 12 17 [email protected].... Packet : 577 199.108.198.52:44463 -> 24.1.10.254:1304 (Server->Client) Zone Server: Fragmented: Enc: T: Comp: T 00 0D 00 CA 00 A0 40 00 00 A0 40 F3 66 5F 3F F3 ......@[email protected]_?. 66 5F 3F 36 8D 27 3F 94 30 37 3F 66 A8 BB 3E 94 f_?6.'?.07?f..>. 30 37 3F 00 00 38 42 28 6B 6E 4E 00 00 C8 42 00 07?..8B(knN...B. 00 A0 40 00 00 20 41 00 00 A0 41 00 00 70 41 00 ..@.. A...A..pA. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 01 E0 DD .............. |
Variable DescriptionsObj_OperandCount = 29 Weapon List:
Orientation Floats - have something to do with pitch/yaw/roll
Max Speed:
The last 12 ints are probably list headers (need to confirm). ToDo:
Notes(Ramsey's Break) SHIP1 has contain specific data that is only useful to the operator of the ship. There are a lot of lists in this packet that need research as to what their effect is. Tags
|