Difference between revisions of "SHIP01"
From SWGANH Wiki
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+ | |||
+ | |valign=top| | ||
+ | |||
+ | ===Variable Descriptions=== | ||
+ | ---- | ||
+ | |||
+ | Obj_OperandCount = 29 | ||
+ | ---- | ||
+ | '''Weapon List''': | ||
+ | :* This list has only been seen to update the weapon component with its refire rate. | ||
+ | |||
+ | '''Orientation Floats - have something to do with pitch/yaw/roll''' | ||
+ | :* The first 2 floats have been seen to be the same. The last float has been seen as 1/2 of the first 2 floats. | ||
+ | |||
+ | '''Max Speed''': | ||
+ | :* The max speed displayed here is the value that is shown in the SWG ship menus. This is not the actual max speed value. Actual value is in SHIP6. | ||
+ | |||
+ | :* The last 12 ints are probably list headers (need to confirm). | ||
+ | |||
+ | '''ToDo''': | ||
+ | :* Research the majority of this packet - this is the most incomplete ship baseline. | ||
+ | |||
+ | ===Notes=== | ||
+ | ---- | ||
+ | (Ramsey's Break) | ||
+ | |||
+ | SHIP1 has contain specific data that is only useful to the operator of the ship. | ||
+ | There are a lot of lists in this packet that need research as to what their effect is. | ||
+ | |||
+ | ===Tags=== | ||
+ | ---- | ||
+ | {| align="center" | ||
+ | |- | ||
+ | ||{{50%}} | ||
+ | |- | ||
+ | |} | ||
+ | |} | ||
===Sample Packet=== | ===Sample Packet=== | ||
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Revision as of 15:54, 7 January 2008
Baselines - SHIP01
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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BaseLine StructINT: ?? INT: ?? Unknown List1: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List2: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Energy Drain List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Energy Drain for corresponding component } Mass List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Mass for corresponding component } Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } INT: ?? INT: ?? //The following lists are weapon related w/ unk purpose: Unknown List3: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List4: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List5: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List6: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List7: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Weapon List: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Weapon Refire Rate } Unknown List8: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List9: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } Unknown List10: INT: List size INT: List Update Counter { BYTE: ?? INT: Component Index INT: Value } FLOAT: Total Mass FLOAT: Shield Recharge Rate FLOAT: Weapon Recharge Rate? (need confirm) FLOAT: ?? FLOAT: ?? //Orientation floats: FLOAT: ?? FLOAT: ?? FLOAT: ?? // FLOAT: ?? FLOAT: ?? FLOAT: ?? FLOAT: Max Speed FLOAT: Total Energy INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? INT: ?? Deltas Struct |
Variable DescriptionsObj_OperandCount = 29 Weapon List:
Orientation Floats - have something to do with pitch/yaw/roll
Max Speed:
ToDo:
Notes(Ramsey's Break) SHIP1 has contain specific data that is only useful to the operator of the ship. There are a lot of lists in this packet that need research as to what their effect is. Tags
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Sample Packet
05 00 0C 5F A7 68 04 5A .......<..._.h.Z D1 D6 13 00 00 00 50 49 48 53 01 25 02 00 00 29 ......PIHS.%...) 00 00 00 00 00 00 00 00 00 07 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 80 3F 00 01 00 00 00 00 .........?...... 00 80 3F 00 02 00 00 00 00 00 80 3F 00 04 00 00 ..?........?.... 00 00 00 80 3F 00 05 00 00 00 00 00 80 3F 00 06 ....?........?.. 00 00 00 00 00 80 3F 00 07 00 00 00 00 00 80 3F ......?........? 07 00 00 00 00 00 00 00 00 00 00 00 00 00 00 80 ................ 3F 00 01 00 00 00 00 00 80 3F 00 02 00 00 00 00 ?........?...... 00 80 3F 00 04 00 00 00 00 00 80 3F 00 05 00 00 ..?........?.... 00 00 00 80 3F 00 06 00 00 00 00 00 80 3F 00 07 ....?........?.. 00 00 00 00 00 80 3F 07 00 00 00 00 00 00 00 00 ......?......... 00 00 00 00 00 00 00 00 00 01 00 00 00 00 00 00 ................ 00 00 02 00 00 00 00 00 00 00 00 04 00 00 00 00 ................ 00 00 00 00 05 00 00 00 00 00 00 00 00 06 00 00 ................ 00 00 00 00 00 00 07 00 00 00 00 00 00 00 07 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 01 00 00 00 00 00 00 00 00 02 00 00 00 00 00 00 ................ 00 00 04 00 00 00 00 00 00 00 00 05 00 00 00 00 ................ 00 00 00 00 06 00 00 00 00 00 00 00 00 07 00 00 ................ 00 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 01 00 00 00 00 00 00 00 00 ................ 02 00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 ................ 00 00 05 00 00 00 00 00 00 00 00 06 00 00 00 00 ................ 00 00 00 00 07 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 00 00 50 C3 47 .............P.G 00 00 A0 40 00 00 00 44 66 66 00 42 00 01 12 17 [email protected].... Packet : 577 199.108.198.52:44463 -> 24.1.10.254:1304 (Server->Client) Zone Server: Fragmented: Enc: T: Comp: T 00 0D 00 CA 00 A0 40 00 00 A0 40 F3 66 5F 3F F3 ......@[email protected]_?. 66 5F 3F 36 8D 27 3F 94 30 37 3F 66 A8 BB 3E 94 f_?6.'?.07?f..>. 30 37 3F 00 00 38 42 28 6B 6E 4E 00 00 C8 42 00 07?..8B(knN...B. 00 A0 40 00 00 20 41 00 00 A0 41 00 00 70 41 00 ..@.. A...A..pA. 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00 00 00 00 00 00 00 00 00 00 00 01 E0 DD ..............