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| == Description == | | == Description == |
− | /actionshot2 <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates. This is more powerful than Action Shot 1.
| + | [[actionshot2 (45061078)|/actionShot2]] <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates. This is more powerful than Action Shot 1. |
− | <br><br>'''Command:''' /actionShot2 | + | <br><br>'''Command:''' [[actionshot2 (45061078)|/actionShot2]] |
| <br>'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]''' | | <br>'''CommandQueue Entry:''' '''[[actionshot2 (45061078)]]''' |
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Revision as of 22:28, 9 January 2008
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Description
/actionShot2 <target>: This area ranged attack can wreak havoc with a target's Action pool drain and regeneration rates. This is more powerful than Action Shot 1.
Command: /actionShot2
CommandQueue Entry: actionshot2 (45061078)
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Related Tags
75%
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This document is nearing completion.
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Ability
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This document relates to Player Abilities.
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Carbineer
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This document is related to the Carbineer Profession.
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Ability Breakdown & Details
This is a cone area effect ranged attack. This ability causes a 180 second long bleed to the action pool, with a total of 9 ticks at 20 seconds invervals per tick. Each tick on the dot is equivilant to 20% of the initial damage done, so if a 1000 point damage hit was incurred, 200 of this would be allocated to the strength (size of each tick) of the bleed effect.
Ability Flow
<graphviz>
digraph G
{
rankdir = LR;
node [shape=record, width=.2, height=.2];
node [width=1];
node1 [color="#929292", label = "Step 01", style="bold", fontname="arial",
fontcolor="#929292", URL="Test101"];
node2 [color="orange", label = "Step 02", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test102"];
node3 [color="orange", label = "Step 03", style="bold", fontname="arial",
fontcolor="#458CAF", URL="Test101"];
node1 -> node2:w [color="#929292"];
node2:w -> node3:e [color="#515FCA", constraint=false];
}
</graphviz>
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System Messages
SUI Prompt
Combat Chat Spam
ID |
Path |
Filename |
Trigger |
Player Message1 |
Player Message2 |
Other Player's Message
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debilitatingshot_block |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You use Debilitating Shot on %TT for %DI points of damage, but %ST blocks it! |
%TU uses Debilitating Shot on you for %DI points of damage, but you block it! |
%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST blocks it!
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debilitatingshot_counter |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You use Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks! |
%TU uses Debilitating Shot on you for %DI points of damage, but you counterattack! |
%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST counterattacks!
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debilitatingshot_evade |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You use Debilitating Shot on %TT for %DI points of damage, but %ST evades it. |
%TU uses Debilitating Shot on you for %DI points of damage, but you evade it. |
%TU uses Debilitating Shot on %TT for %DI points of damage, but %ST evades it.
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debilitatingshot_hit |
/string/en/ |
cbt_spam.stf |
internal_command_string |
You use Debilitating Shot on %TT for %DI points of damage! |
%TU uses Debilitating Shot on you for %DI points of damage! |
%TU uses Debilitating Shot on %TT for %DI points of damage!
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debilitatingshot_miss |
/string/en/ |
cbt_spam.stf |
internal_command_string |
Your Debilitating Shot misses %TT. |
%TU's Debilitating Shot misses you. |
%TU's Debilitating Shot misses %TT.
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Fly Text
Formula(s)
Source References
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Ability HAM Costs
Modifier |
Value
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Health Cost |
0
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Action Cost |
0
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Mind Cost |
0
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Force Cost |
0
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Ability Multipliers
Modifier |
Value
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Health cost |
2.0
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Action cost |
1.25
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Mind cost |
0.5
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Force cost |
0
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Damage |
3.0
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Delay Time |
1.7
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