Difference between revisions of "ClientRandomNameRequest"
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==Sample Packet== | ==Sample Packet== | ||
<pre> | <pre> | ||
− | + | 02 00 // op Count | |
+ | D1 B6 D1 D6 // ClientRandomNameRequest | ||
+ | 25 00 // string count | ||
+ | 6F 62 6A 65 63 74 2F // object/ | ||
+ | 63 72 65 61 74 75 72 65 2F // creature | ||
+ | 70 6C 61 79 65 72 2F // /player/ | ||
+ | 68 75 6D 61 6E 5F 6D 61 6C 65 2E 69 66 66 // human_male.iff | ||
</pre> | </pre> |
Latest revision as of 11:32, 10 January 2008
Client Packet - ClientRandomNameRequest (D6D1B6D1)
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Struct
Variable DescriptionsOpperand_Count = 2 Opcode = D6D1B6D1 Player_Race_IFF_String: This string is the location of the race object of the new character. "object/creature/player/*.iff" Note: Do not confused with creature objects, or any other object types. These are located in the player objects folder. Used also in character listing and char creation. |
Tags
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Sample Packet
02 00 // op Count D1 B6 D1 D6 // ClientRandomNameRequest 25 00 // string count 6F 62 6A 65 63 74 2F // object/ 63 72 65 61 74 75 72 65 2F // creature 70 6C 61 79 65 72 2F // /player/ 68 75 6D 61 6E 5F 6D 61 6C 65 2E 69 66 66 // human_male.iff