Difference between revisions of "Wound Healing (Music) (Skill Modifier)"
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(New page: {{PageHeader|Skill Modifier|Wound Healing (Music)}} {| border="0" width="100%" cellpadding=6 |- |valign=top| == Description == This skill mod determines how effective you are at healing th...) |
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+ | ||{{ProfessionTagOther|Musician}} | ||
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+ | = Skill Mod Details = | ||
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+ | == Formulas == | ||
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+ | '''No formula has been devised but I suppose the amount healed could work like this''' | ||
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+ | Note: Healing modifiers across different professions are not cumulative, they are seperate sources. Dancer and musician modifiers differ so that a dancer's healing modifier will not 'stack' with musician. | ||
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+ | <pre> | ||
+ | total healed per tick = base healing amount x ((100 + healingmodifier) / 100) | ||
+ | </pre> | ||
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+ | == Sources == |
Latest revision as of 01:11, 18 January 2008
Skill Modifier - Wound Healing (Music)
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DescriptionThis skill mod determines how effective you are at healing the Mind/Focus/Willpower wounds of players that are listening to you play music. |
Related Tags
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Skill Mod Details
Formulas
No formula has been devised but I suppose the amount healed could work like this
Note: Healing modifiers across different professions are not cumulative, they are seperate sources. Dancer and musician modifiers differ so that a dancer's healing modifier will not 'stack' with musician.
total healed per tick = base healing amount x ((100 + healingmodifier) / 100)== Sources ==