Difference between revisions of "Skill Training (Game Messages)"

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Revision as of 15:31, 27 February 2008




Game Messages - Message Category

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Template (Game Messages)

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25% This document has been partially completed.

Game Messages This document refers to internal SWG Messages.

Non Jedi Profession Training

ID Path Filename Trigger NPC Message Player Response System Message Skill Options Notes Examples


Prompt 1 /string/en/ skill_teacher.stf internal_command_string
skill_teacher.stf internal_command_string Insert Profession Specific Intro Here Each profession has a unique opening statement. Example
opt1_1 skill_teacher.stf internal_command_string I'm interested in learning a skill. Player response that sends them to Prompt 2 if they have experience to learn the skills. If the player has no experience or already has all these skills learned then they are sent to prompt 8. We could perhaps send the player to another prompt if they have mastered the profession...
opt1_2 skill_teacher.stf internal_command_string What skills will I be able to learn next? If the player chooses the “What skills will I be able to learn next?” response, The npc will list the skills available to the player upon next skill up. All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. I believe that upon clicking on these skills, the player receives some sort of information about them but I am not sure what type of information is presented or what menu is shown for this.
Prompt 2
msg2_1 skill_teacher.stf internal_command_string You may learn the following skills right now... This is the npc response that lists the learnable skills by the player in decending alphabetical order. This response occurs if the player chooses the I'm interested in learning a skill response. Example
internal_command_string Reserved for Skill 4
internal_command_string Reserved for Skill 3
internal_command_string Reserved for Skill 2
internal_command_string Reserved for Skill 1
back skill_teacher.stf internal_command_string Can we start again? Player response that brings them back to prompt 1.
Prompt 3
msg2_2 skill_teacher.stf internal_command_string Here are the skills I can teach you next, if you have gained enough experience... This is the npc response given if the player chooses the “What skills will I be able to learn next?” response. The npc will list the skills available to the player upon next skill up. All choices are made for whatever highest tier the player has reached. For example if the player is currently at 3xxx in skills then the skills displayed will be the ones at 4111 on the skill tree. I believe that upon clicking on these skills, the player receives some sort of information about them but I am not sure what type of information is presented or what menu is shown for this. Example
internal_command_string Reserved for Skill 4
internal_command_string Reserved for Skill 3
internal_command_string Reserved for Skill 2
internal_command_string Reserved for Skill 1
back skill_teacher.stf internal_command_string Can we start again? Player response that brings them back to prompt 1.
Prompt 4
prose_cost skill_teacher.stf internal_command_string It will cost %DI credits to train in %TO. Would you like to continue? This is the npc response given when a player has selected a skill to train from the list provided in Prompt 2. The player receives two choices, yes or no. If the player chooses yes then a check is made to see if they have enough money and or skill. The player is sent to Prompt 5 or Prompt 6 depending on which are checked first. If the player's check is successful then they are sent to Prompt 7. Note: This prompt is skipped over for the Tutorial Space Station training. It goes directly to prompt 12. If the player chooses the No response, then the conversation is closed. Example
yes skill_teacher.stf internal_command_string Yes
no skill_teacher.stf internal_command_string No
Prompt 5
nsf_skill_pts skill_teacher.stf internal_command_string You must first make %DI skill points available before I can teach you %TO. This is the npc response given when a player selects a skill to train in but do not have enough skill points to learn it. Example
I'm interested in learning a skill.
What skills will I be able to learn next?
Prompt 6
prose_nsf skill_teacher.stf internal_command_string You lack the %DI credits required for training in %TO. This is the system message that notifies the player that they do not have enough money to train in the skill. Example
msg1_1 skill_teacher.stf internal_command_string Heya. What kind of skills would you like to know about? This is the npc response when the player attempts to train in a skill that they do not have enough credits to purchase. Unknown what response choices are given to the player.
(Unknown) (Unknown)
Prompt 7
prose_pay skill_teacher.stf internal_command_string Processing %DI credit payment for %TO training. Example
msg_yes skill_teacher.stf internal_command_string Excellent! Let's get started then... Npc response to the player choosing and successfully completed a Yes response to accepting training.
prose_pay_acct_success base_player.stf internal_command_string You successfully make a payment of %DI credits to %TO. Notification to the player that they are paying the credits to the npc.
prose_skill_learned skill_teacher.stf internal_command_string You successfully train in the %TO skill. Notification to the player that they have trained in the skill.
command_acquired_prose ui_skl.stf internal_command_string You have acquired a new ability: %TU! Notification to the player of any abilities that they have acquired from the training
qualify ui_skl.stf internal_command_string You now qualify for the skill: Notification to the player if they still qualify for more training.
opt1_1 skill_teacher.stf internal_command_string I'm interested in learning a skill.
opt1_2 skill_teacher.stf internal_command_string What skills will I be able to learn next?
Prompt 8
error_empty_category skill_teacher.stf internal_command_string Sorry, you aren't quite up to the point where I can teach you anything else. Response from npc if the player chooses the “I'm interested in learning a skill.” response choice when they do not have any skills to learn from this trainer (such as if they are a master or dont have enough experience to train) and attempt to choose either the “I'm interested in learning a skill” response or the “what skills will I be able to learn next?” response. Example
I'm interested in learning a skill.
What skills will I be able to learn next?
Prompt 9
no_qualify skill_teacher.stf internal_command_string You do not qualify for any of my teachings. Come back and speak with me later if you acquire the following skills... Response from an npc if the player attempts to talk to them when they do not have the required pre-requisites. For example Bounty Hunter would require the skills Master Marksman and Exploration IV. Example
Reserved for Skill 2
Reserved for Skill 1
None
Prompt 10
msg3_3 skill_teacher.stf internal_command_string Let me give you some information about this skill... Not sure but this is perhaps the message given if the user clicks on one of the skills that are displayed after the player clicks the What skills will I be able to learn next Prompt. Not sure what information would display from these however... Example
(Unknown) (Unknown) (Unknown)
Prompt 11
too_complicated skill_teacher.stf internal_command_string I can't teach you anything. Everything I know is entirely too complicated for you. Message given to a player that attempts to talk to shipwright trainer but whom does not have JTL installed. Example
None
Prompt 12
prose_skill_learned skill_teacher.stf internal_command_string You successfully train in the %TO skill. Example
command_acquired_prose ui_skl.stf internal_command_string You have acquired a new ability: %TU!
msg3_2 skill_teacher.stf internal_command_string You're an exceptionally bright student! Perhaps we shall work together again soon. This prompt is specific for the Space Station Tutorial Only. It is given when a player chooses the novice skill to learn from the I'm interested in learning a skill response from the npc. I believe that the conversation dialogue is closed after the player chooses a response so as to move them on the the next stage of the tutorial and the player continues to receives this response if they talk to the npc again (unless they surrender the skill perhaps and require re-training)
None
Prompt 13
topped_out skill_teacher.stf internal_command_string I'm sorry, but I cannot teach you anymore. You have already learned everything I have to teach. Message that we might can use if a player who has mastered the profession attempts to talk to the trainer. Example