Difference between revisions of "Crafting Tool (Game Mechanics)"
(→Overview) |
(→Overview) |
||
Line 59: | Line 59: | ||
== Overview == | == Overview == | ||
− | |||
− | |||
+ | == Types of tools == | ||
+ | |||
+ | There are three types of crafting tools, Generic Crafting Tools and Specialized Crafting tools and Lightsaber crafting tools. The Generic Crafting Tool is the most basic crafting tool you will use. It's the key to making the items you want to make. All beginning crafters start with this tool. Specialized crafting tools consist of five different types with these being the Food and Chemical, Clothing and Armor, Structure and Furniture, Weapon Droid, and General Item, and the Starship Crafting tools. These must be constructed by a crafter using a generic tool. The chief differences between these tools is that item experimentation is not allowed on items created using a generic tool where as it is allowed while using a specialized tool. Another difference between these types of tools is the number and types of items allowed to be created. Specialized tools allow for all items of a certain type to be created, while disallowing items of other types to be created using this tool. For example a food and chemical crafting tool only allows the creation of items that are foods or chemicals, such as those given as schematics in the chef and medic skill lines. Weapon, Droid and General Item crafting tools allow a player to create and experiment upon some items available to the generic tool, as well as weapons and droid items. A player cannot use a crafting tool if they do not have schematics for that particular tool. | ||
+ | |||
+ | A crafting tool may be used by placing it on the hotbar, double clicking it in inventory , or by using the inventory radial and selecting Start Crafting. Once loaded the player is shown a list of tabs available at the top of the tool window. These tabs are the section headers identifying the category that schematics belong under. These categories range from: | ||
+ | |||
+ | Creatures | ||
+ | Chemical | ||
+ | Clothing | ||
+ | Droid | ||
+ | Food | ||
+ | Furniture | ||
+ | Generic Item | ||
+ | Genetics | ||
+ | Installation | ||
+ | Lightsaber | ||
+ | Armorsmith, Mandalorian | ||
+ | Droid Engineer, Mandalorian | ||
+ | Tailor, Mandalorian | ||
+ | Misc | ||
+ | Mission | ||
+ | Tissues | ||
+ | Ship Tools | ||
+ | Starship Components | ||
+ | Vehicle | ||
+ | Weapon | ||
+ | |||
+ | |||
+ | When a character wishes to begin crafting and has the proper schematics and resources available, they may begin the crafting tool process which is broken into 6 unique stages. | ||
Line 77: | Line 104: | ||
+ | == Crafting Stage 1 == | ||
Fire up your Generic Crafting Tool again, select the schematic you want to craft with and continue to the next window. | Fire up your Generic Crafting Tool again, select the schematic you want to craft with and continue to the next window. | ||
Line 97: | Line 125: | ||
Remember, you are unable to mix and match resources in these components. If a component slot requires 100 Steel then you can fill it with part of a 500 stack of Dirobeda Steel, or two 50 unit stacks of Ixone Steel or a 100 stack of Doldit Steel. You can not fill it with 50 Dirobeda and 50 Ixone. | Remember, you are unable to mix and match resources in these components. If a component slot requires 100 Steel then you can fill it with part of a 500 stack of Dirobeda Steel, or two 50 unit stacks of Ixone Steel or a 100 stack of Doldit Steel. You can not fill it with 50 Dirobeda and 50 Ixone. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == Item Complexity == | ||
==Source References== | ==Source References== |
Revision as of 02:25, 6 March 2008
This article or section needs proper wiki formatting. |
Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
|
OverviewTypes of toolsThere are three types of crafting tools, Generic Crafting Tools and Specialized Crafting tools and Lightsaber crafting tools. The Generic Crafting Tool is the most basic crafting tool you will use. It's the key to making the items you want to make. All beginning crafters start with this tool. Specialized crafting tools consist of five different types with these being the Food and Chemical, Clothing and Armor, Structure and Furniture, Weapon Droid, and General Item, and the Starship Crafting tools. These must be constructed by a crafter using a generic tool. The chief differences between these tools is that item experimentation is not allowed on items created using a generic tool where as it is allowed while using a specialized tool. Another difference between these types of tools is the number and types of items allowed to be created. Specialized tools allow for all items of a certain type to be created, while disallowing items of other types to be created using this tool. For example a food and chemical crafting tool only allows the creation of items that are foods or chemicals, such as those given as schematics in the chef and medic skill lines. Weapon, Droid and General Item crafting tools allow a player to create and experiment upon some items available to the generic tool, as well as weapons and droid items. A player cannot use a crafting tool if they do not have schematics for that particular tool. A crafting tool may be used by placing it on the hotbar, double clicking it in inventory , or by using the inventory radial and selecting Start Crafting. Once loaded the player is shown a list of tabs available at the top of the tool window. These tabs are the section headers identifying the category that schematics belong under. These categories range from: Creatures Chemical Clothing Droid Food Furniture Generic Item Genetics Installation Lightsaber Armorsmith, Mandalorian Droid Engineer, Mandalorian Tailor, Mandalorian Misc Mission Tissues Ship Tools Starship Components Vehicle Weapon
Stages of crafting tool usage The following things make up or affect the way crafting tools function: Item Complexity
Crafting Stage 1Fire up your Generic Crafting Tool again, select the schematic you want to craft with and continue to the next window. This window has two important sections. The first is a view of your inventory, filtered to show only the resources that can be used to make the item you have chosen. If a resource does not show up in this panel then it's off no use to you at the moment. The main panel in the center shows you the components that you must make with resources in your inventory.
Each schematic has "slots" for specific components. When you click on an available component or resource, any slots that can hold that type of component will glow green. Click and drag components into the appropriate schematic slots or double-click on the components to allow the crafting device to automatically assign them to an appropriate slot. Like characters, each resource and component has its own set of attributes that directly affect the quality of the object you're crafting. Some metals are more durable than others, for example. Putting a very durable metal into a blaster schematics likely to result in a very durable blaster. After assigning components to a schematic, click on the Assemble button, Once you have clicked on Assemble, you will attempt to construct the item. Whether or not you can successfully build the item depends upon your skills and the item's complexity. If you suffer a critical failure, you won't complete the item. Assuming you were successful at your crafting attempt, you will receive a message when your item is complete. Unless your inventory is full, the item will be transferred there. If your inventory is full, the item will be stored in the output hopper of the crafting tool. You can access the hopper by holding down on the "Start Crafting -> Open Input Hopper -> Get Finished Prototype" option from the tool's radial menu until "Open Output Hopper" appears.
Item ComplexitySource References |
Bold text |