Difference between revisions of "Crafting Stations (Game Mechanics)"
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− | In order for a crafter to make full use of their skills, they must use crafting stations. Crafting stations are objects that allow a crafter a greater variety of schematics | + | In order for a crafter to make full use of their skills, they must use crafting stations. Crafting stations are objects that allow a crafter a greater variety of schematics, the ability to experiment on them and also the ability to turn these schematics into factory runs. Crafting stations are specific to a particular type of crafting tool. Only tools of certain types will be usable around certain crafting stations. For Example, a structure and furniture tool would require a structure and furniture crafting station in order to function. To use a station, a player must stand within 10 meter radius of one and then use their crafting tool. Crafting stations must also be used in conjunction with specialized crafting tool. This is because of the way schematic complexity is handled. Like with crafting tools, crafting station operations are relegated to certain combinations of schematic complexity and crafting station types. |
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− | + | There are two types of crafting stations, with these being Public and Private. | |
− | + | Public crafting stations are located (surprise!) in public and handle schematics ranging from complexity 21-25. You'll usually see them near marketplaces in cities. These stations have an effectiveness rating of 0.0. A private crafting station is purchased and can be stored in your inventory like other objects, then dropped in a house and used like a public crafting station. | |
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These vary in effectiveness. | These vary in effectiveness. | ||
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+ | Item complexity is a value given to every schematic of which affects the length of time for craft tool and factory production as well as determining which schematics the player can use or not with any given tool. | ||
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+ | When an item goes through the full crafting process and is completed, the crafting tool will take an amount of time equivilant to 2 x complexity of schematic as the total number of seconds that will pass before the item is created as a prototype from the crafting tool. For factories this timer is 8 x complexity of schematic and determines the total time that it will take in seconds for each item to be produced and deposited into the factory output hopper. | ||
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+ | Item complexity's effect on the selection of available schematics comes in the following manner. These schematics only show up to the player in the crafting tool if they meet the appropriate qualifications. Item schematics are broken down into 3 categories. The first category are those schematics that can be used with a generic crafting tool. These incorporate all schematics that range from complexity 1 to 15. The second category are those schematics that can be used with only a specialized tool. These schematics range from complexity 16-20. The third grouping of schematics are those that require a specialized tool and at least a public crafting station (those found in npc cities or ranger camps). These schematics range from 21 to 25. The fourth and last grouping of schematics are those that require a specialized tool and a private (player crafted) crafting station. For clarification, all lower tiered schematics can be used by the next highest tier. This means that schematics from 1-20 can be used with just a specialized tool, 1-25 complexity can be used at a public station with a specailized tool, and a private station with a specialized tool can use all schematics. | ||
==Source References== | ==Source References== |
Revision as of 02:04, 7 March 2008
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Game Mechanics - Mechanics Category
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Crafting Station MechanicsGeneral information:
There are two types of crafting stations, with these being Public and Private. Public crafting stations are located (surprise!) in public and handle schematics ranging from complexity 21-25. You'll usually see them near marketplaces in cities. These stations have an effectiveness rating of 0.0. A private crafting station is purchased and can be stored in your inventory like other objects, then dropped in a house and used like a public crafting station. These vary in effectiveness.
When an item goes through the full crafting process and is completed, the crafting tool will take an amount of time equivilant to 2 x complexity of schematic as the total number of seconds that will pass before the item is created as a prototype from the crafting tool. For factories this timer is 8 x complexity of schematic and determines the total time that it will take in seconds for each item to be produced and deposited into the factory output hopper. Item complexity's effect on the selection of available schematics comes in the following manner. These schematics only show up to the player in the crafting tool if they meet the appropriate qualifications. Item schematics are broken down into 3 categories. The first category are those schematics that can be used with a generic crafting tool. These incorporate all schematics that range from complexity 1 to 15. The second category are those schematics that can be used with only a specialized tool. These schematics range from complexity 16-20. The third grouping of schematics are those that require a specialized tool and at least a public crafting station (those found in npc cities or ranger camps). These schematics range from 21 to 25. The fourth and last grouping of schematics are those that require a specialized tool and a private (player crafted) crafting station. For clarification, all lower tiered schematics can be used by the next highest tier. This means that schematics from 1-20 can be used with just a specialized tool, 1-25 complexity can be used at a public station with a specailized tool, and a private station with a specialized tool can use all schematics. Source References |
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