Difference between revisions of "Droid Healing (Game Mechanics)"
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− | Similar to Medic crafted Stimpacks, Droid Repair Kits can heal Health and Action damage of a droid; however Droid Repair Kits do not require any type of skill and can be used by anyone. They come in the standard A, B, C, & D variety, with A being the weakest and D being the strongest. Each Droid Repair Kit will have a Quantity and Available Repair Energy Listing. The Quantity listing tells you how many uses each Repair tool has before it are completely consumed. The Available Repair Energy Listing tells you how much Health ,Action will be repaired per use. In order to use the Repair Kit, simply target your droid and use the kit. The kit can be used once every 15 seconds. | + | Similar to Medic crafted Stimpacks, Droid Repair Kits can heal Health and Action damage of a droid; however Droid Repair Kits do not require any type of skill and can be used by anyone. They come in the standard A, B, C, & D variety, with A being the weakest and D being the strongest. Each Droid Repair Kit will have a Quantity and Available Repair Energy Listing. The Quantity listing tells you how many uses each Repair tool has before it are completely consumed. The Available Repair Energy Listing tells you how much Health ,Action and mind will be repaired per use. In order to use the Repair Kit, simply target your droid and use the kit. The kit can be used once every 15 seconds. |
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+ | Repair kit range is 6 meters. The energy attribute is the total damage that will be healed. The energy stat is divided amongst the three ham bars. If a pack has 600 energy, it will heal each HAM bar for 200 points (if one has less than 200 points of damage, it will distribute the extra among the others. | ||
==Source References== | ==Source References== |
Revision as of 15:34, 28 March 2008
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Game Mechanics - Mechanics Category
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Droid Healing MechanicsDroid Repair Kits
Repair kit range is 6 meters. The energy attribute is the total damage that will be healed. The energy stat is divided amongst the three ham bars. If a pack has 600 energy, it will heal each HAM bar for 200 points (if one has less than 200 points of damage, it will distribute the extra among the others. Source References
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