Difference between revisions of "Droid Vitality Healing (Game Mechanics)"
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− | Just like players, pets are incapacitated when one of their Health, Action, or Mind bars reaches zero. At this point, an enemy can execute a "coup de grace" (a.k.a. "deathblow") to kill the pet. All pets have a statistic called "Vitality" that starts at 100/100 and decreases each time they receive a deathblow. When | + | Just like players, pets are incapacitated when one of their Health, Action, or Mind bars reaches zero. At this point, an enemy can execute a "coup de grace" (a.k.a. "deathblow") to kill the pet. All pets have a statistic called "Vitality" that starts at 100/100 and decreases each time they receive a deathblow. When the vitality reaches 75, the pet will suffer a reduction of 25% of its max HAM, leaving it with 75% of its regular life. At 50, a 50% reduction is applied, and at 25, a 75% reduction is applied. A pet cannot be permanently slain and can survive with 0 vitality. |
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+ | While you can restore some of the lost vitality with a Bio-Engineer's Pet Vitality Medpack, doing so will decrease the maximum vitality. Thus, if a pet is killed enough it will eventually reach a point at which its stat loss cannot be recovered. | ||
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+ | There are two ways to do this: activating the "Use Vitality Pack" option by selecting your pet in the datapad, and by targeting your called pet and double-clicking the vitality pack in your inventory. Both methods work; however, if you have multiple vitality packs of varying strengths in your inventory, you should probably use the second method (or the game will choose for you). | ||
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+ | What do vitality packs do? | ||
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+ | The only purpose of a vitality pack is to restore lost vitality, though some vitality will be permanently lost as a result. Depending on how much vitality your pet has lost and the strength of the vitality pack you are using, you may see anywhere from 1 to 20 points of permanent vitality lost. For example, lets say your pet is at 92/100 vitality - you purchase and apply a 13+ vitality pack A. Your pet should then have 99/99 vitality, a gain of 7 vitality - but also a permanent loss of 1 overall vitality. | ||
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+ | How do vitality packs work? | ||
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+ | There are a number of common misconceptions about vitality packs, such as "you will only lose 1 point as long as the pack�s strength is the same or higher than the current vitality lost," "1 point of permanent loss per 10 points of current vitality loss," and "if you use a strong enough vitality pack you can avoid any permanent loss." | ||
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+ | I do not have an equation for you , but what I can provide for you is a guideline for minimizing permanent vitality loss for common ranges. | ||
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+ | So what type of vitality pack should I use, and when? | ||
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+ | Overall, the most efficient means is to use vitality packs sparingly, and to use the most powerful range you can afford or find. | ||
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+ | 13-38pt Vitality Pack (A or a low quality B): | ||
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+ | Up to 8 lost vitality points restored with minimal loss* | ||
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+ | 50-70pt Vitality Pack (mid to high B or a low-mid quality C): | ||
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+ | Up to 18 lost vitality points restored with minimal loss* | ||
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+ | 75-100pt Vitality Pack (mid to high C): | ||
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+ | Up to 28 lost vitality points restored with minimal loss* | ||
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+ | *The max ranges listed above are the most you can heal with that type of vitpack before you begin losing 2 or 3 vitality (or more). So, for instance, if you use a vitpack C at 72/100 vitality, your pet should have 99/99 afterward. However, at 70/100 (30 loss), the vitpack will only restore it to 98/98. It is also important to note that there is no noticeable difference in loss over these ranges - a 13pt A will be just as effective as a 38pt A in this range.** | ||
==Source References== | ==Source References== |
Revision as of 20:33, 28 March 2008
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Game Mechanics - Mechanics Category
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Droid Vitality Healing MechanicsJust like players, pets are incapacitated when one of their Health, Action, or Mind bars reaches zero. At this point, an enemy can execute a "coup de grace" (a.k.a. "deathblow") to kill the pet. All pets have a statistic called "Vitality" that starts at 100/100 and decreases each time they receive a deathblow. When the vitality reaches 75, the pet will suffer a reduction of 25% of its max HAM, leaving it with 75% of its regular life. At 50, a 50% reduction is applied, and at 25, a 75% reduction is applied. A pet cannot be permanently slain and can survive with 0 vitality. While you can restore some of the lost vitality with a Bio-Engineer's Pet Vitality Medpack, doing so will decrease the maximum vitality. Thus, if a pet is killed enough it will eventually reach a point at which its stat loss cannot be recovered.
What do vitality packs do? The only purpose of a vitality pack is to restore lost vitality, though some vitality will be permanently lost as a result. Depending on how much vitality your pet has lost and the strength of the vitality pack you are using, you may see anywhere from 1 to 20 points of permanent vitality lost. For example, lets say your pet is at 92/100 vitality - you purchase and apply a 13+ vitality pack A. Your pet should then have 99/99 vitality, a gain of 7 vitality - but also a permanent loss of 1 overall vitality.
How do vitality packs work? There are a number of common misconceptions about vitality packs, such as "you will only lose 1 point as long as the pack�s strength is the same or higher than the current vitality lost," "1 point of permanent loss per 10 points of current vitality loss," and "if you use a strong enough vitality pack you can avoid any permanent loss." I do not have an equation for you , but what I can provide for you is a guideline for minimizing permanent vitality loss for common ranges.
So what type of vitality pack should I use, and when?
13-38pt Vitality Pack (A or a low quality B): Up to 8 lost vitality points restored with minimal loss* 50-70pt Vitality Pack (mid to high B or a low-mid quality C): Up to 18 lost vitality points restored with minimal loss* 75-100pt Vitality Pack (mid to high C): Up to 28 lost vitality points restored with minimal loss*
Source References
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