Difference between revisions of "Using Droids (Game Mechanics)"
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**Combat capable R-units only | **Combat capable R-units only | ||
*** Cannot be reprogrammed | *** Cannot be reprogrammed | ||
− | $ Repair module equipped droid only. Lists as 'Do Trick Two' in the datapad | + | $ Repair module equipped droid only. <br>Lists as 'Do Trick Two' in the datapad |
% Power Droid only. Lists as 'Do Trick One' in the datapad. | % Power Droid only. Lists as 'Do Trick One' in the datapad. | ||
</pre> | </pre> |
Revision as of 16:06, 29 March 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Droid Use Mechanics'Why should I own a droid?' once was a typical question that anyone would ask of a Droid Engineer. As the game has progressed, more and more people have realized how important the use of a droid really is. Droids now have an arm in everything from combat to structure maintenance, harvesting to healing, and crafting to storage. You can find a droid out on the battlefield or in the cantina assisting their owner with many different tasks. As JTL approaches, we are told that droids will have an important function in space and that at some point in time afterwards higher level combat droids will be rolling out as well.
In this section, I will go over the basic droid commands, how to program a droid, and how tos and what nots of different droid modules.
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