Difference between revisions of "Using Droids (Game Mechanics)"

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**Combat capable R-units only
 
**Combat capable R-units only
 
*** Cannot be reprogrammed
 
*** Cannot be reprogrammed
$ Repair module equipped droid only.  Lists as 'Do Trick Two' in the datapad
+
$ Repair module equipped droid only.  <br>Lists as 'Do Trick Two' in the datapad
 
% Power Droid only.  Lists as 'Do Trick One' in the datapad.
 
% Power Droid only.  Lists as 'Do Trick One' in the datapad.
 
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Revision as of 16:06, 29 March 2008




Game Mechanics - Mechanics Category

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For information on healing droid damage, wounds and lost Vitality see Droid Healing, and Droid Vitality Healing.

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Mechanics This document is about game mechanics.

Droid Use Mechanics

'Why should I own a droid?' once was a typical question that anyone would ask of a Droid Engineer. As the game has progressed, more and more people have realized how important the use of a droid really is. Droids now have an arm in everything from combat to structure maintenance, harvesting to healing, and crafting to storage. You can find a droid out on the battlefield or in the cantina assisting their owner with many different tasks. As JTL approaches, we are told that droids will have an important function in space and that at some point in time afterwards higher level combat droids will be rolling out as well.


In this section, I will go over the basic droid commands, how to program a droid, and how tos and what nots of different droid modules.


Part 1. Command List


Command Name Command
Follow Me follow
Follow Other chase
Stay stay
Befriend friend
Get in Column Formation column formation
Get in Wedge Formation wedge formation
Patrol patrol
Get Patrol Point get patrol point
Clear Patrol Point clear patrol point
Group group
Store release
Guard* guard
Attack* attack
Use Ranged Attack** (Unknown) Currently MIA
Transfer*** transfer No longer programmable
Repair Other Droid $ (Unknown)
Recharge Other Droid % (Unknown)
    Most of the commands explain themselves, but I'll run through some of the commands with you.

  • Follow Other - Targeted command that makes your
    droid follow the designated target as long as they do not take a shuttle
    or log out of client. Once used by many Master Droid Engineers as a
    form of CH griefing.
  • Befriend- Allows the target to issue limited commands
    to the droid.
  • Get in Column/Wedge Formation - Not very useful, due to
    only CHs are able to call multiple pets/droids/perks. Can be issued so
    that the Droid does not 'sit' on top of your toon.
  • Get Patrol Point - Allows a droid to store up to 10
    patrol points, but only while the droid is present. If the droid is
    stored, you will need to re-program the patrol points. Patrol points
    can be up to 50 meters apart.
  • Clear Patrol Points - Clears all stored patrol points
    on a droid.
  • Guard - Causes combat capable droids to guard a specific
    target, including yourself.
  • Use Ranged Attack - Toggles Ranged attack ON in some
    droid units. (Known Issue) Currently missing
    * Combat capable droids only
    **Combat capable R-units only
    *** Cannot be reprogrammed
    $ Repair module equipped droid only.  <br>Lists as 'Do Trick Two' in the datapad
    % Power Droid only.  Lists as 'Do Trick One' in the datapad.
    

    Battery Lifespan

    With publish 11.2 droid battery lifetime was expanded from 1 hour to 4 hours. Using certain modules reduced the battery life time by one half per use.

    Droid Models:

    Below the various types of droids are listed. Clicking on these will show more detailed information about each type of droid including the accessories and component functions available for use in each model.

    Droid Module Functions

    Below are the various types of modules for droids with relevant information as to their functions and usage.

    Source References

    Source Source in Context
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