Difference between revisions of "Droid Chassis (Game Mechanics)"
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3. '''Quality'''<br> | 3. '''Quality'''<br> | ||
− | Both Durability and Quality require 50% SR and 50% UT. Effectiveness is listed as being 50% SR and 50% UT; however this is a typo and should be listed as 100% OQ for all 7 chassis types. Experimentation of all chassis types does not appear to have any effect on the overall crafting process, nor does it directly affect the quality of the final build of a droid. | + | Both Durability and Quality require 50% SR and 50% UT. Effectiveness is listed as being 50% SR and 50% UT; however this is a typo and should be listed as 100% OQ for all 7 chassis types. Mechanism Quality is on the experimental Quality line in chassis. Experimentation of all chassis types does not appear to have any effect on the overall crafting process, nor does it directly affect the quality of the final build of a droid. |
Personally, I tend to not experiment on hand made Chassis', but tend to use as many points as I can on factory run Chassis'. I suggest that you use Bulk resources when producing all droid Chassis'. | Personally, I tend to not experiment on hand made Chassis', but tend to use as many points as I can on factory run Chassis'. I suggest that you use Bulk resources when producing all droid Chassis'. |
Revision as of 01:24, 1 April 2008
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Game Mechanics - Mechanics Category
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Droid Chassis Experimentation MechanicsDroid Chassis' have three lines of experimentation - 1. Durability Both Durability and Quality require 50% SR and 50% UT. Effectiveness is listed as being 50% SR and 50% UT; however this is a typo and should be listed as 100% OQ for all 7 chassis types. Mechanism Quality is on the experimental Quality line in chassis. Experimentation of all chassis types does not appear to have any effect on the overall crafting process, nor does it directly affect the quality of the final build of a droid. Personally, I tend to not experiment on hand made Chassis', but tend to use as many points as I can on factory run Chassis'. I suggest that you use Bulk resources when producing all droid Chassis'.
Source References
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