Difference between revisions of "Droid Utility Modules (Game Mechanics)"
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Each of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, | Each of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, |
Revision as of 03:50, 1 April 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Droid Utility Module Experimentation MechanicsEach of these modules is completely dependent on experimentation and the resources used to produce the highest rating possible. These items have 2 lines of experimentation, 1. Experimental Durability
Stimpack Dispenser Modules are one of the few products that a Droid Engineer can craft that being a 12 point crafter is recommended. Experimentation on both the Effectiveness and Durability lines are needed to produce the best overall rating. Experimentation on the Durability will result in an increase in the Stim Capacity, with a cap of 100 per module. Experimentation on the Effectiveness will result in an increase in the Stimpack Delivery time, with a maximum rating of 10 per module. Items affected by this are: 1. Auto-Repair Module Source References
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