Difference between revisions of "Droid Misc Components (Game Mechanics)"
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7. [[Manipulator Arm (Schematic)|Manipulator Arm]]<br> | 7. [[Manipulator Arm (Schematic)|Manipulator Arm]]<br> | ||
8. [[Manipulator Arm Package Set (Schematic)|Manipulator Arm Package Set]]<br> | 8. [[Manipulator Arm Package Set (Schematic)|Manipulator Arm Package Set]]<br> | ||
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Revision as of 05:38, 1 April 2008
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Game Mechanics - Mechanics Category
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Droid Misc Component Experimentation MechanicsAll Components have a Mechanism Quality rating listed in the information screen. The Mechanism Quality rating is believed to increase the success rate of a droids crafting process; however I personally have not found this to be the case. The Mechanism Quality rating does not have an effect on how a droid performs, nor does it affect the HAM, damage, or other values listed on the final deed of a droid. Experimentation on all Droid Components is done on one of two lines - 1. Experimental Durability All components require 50% CD and 50% OQ materials to acquire the highest quality. Durability currently appears to be a useless line of experimentation and has not shown to have an impact on any aspect of the crafting process. Mechanism Quality is in the Experimental Effectiveness line. If you are going to experiment on the components, which is not a requirement to produce the 'best droid' Effectiveness is the line to put your points into. Personally, I tend to avoid experimenting on hand crafted components and use the above mentioned 3 step macro to craft a few parts. When I create factory runs on components, I will experiment on the part until it has a Mechanism Quality rating of 0 or slightly higher. I suggest that you use Bulk resources when producing all components
1. Advanced Droid Brain
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