Difference between revisions of "Droid Kits (Game Mechanics)"
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− | Experimental Charges controls the amount of uses for each item. Experimental effectiveness controls the | + | Experimental Charges controls the amount of uses for each item. |
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+ | Experimental effectiveness controls the Energy attribute for repair kits. For reconstruction kits it controls the Power attribute. | ||
Revision as of 17:38, 1 April 2008
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Game Mechanics - Mechanics Category
SWGANH Wiki is a repository of Star Wars Galaxies Developer information. This site is only meant to be used by SWGANH Developer team.
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Game MechanicsDroid Customization Kits require 50% OQ and 50% CD for the highest rating, with a maximum of 10 uses. The main crafting window lists Experimental Quality as an experimentation value, however Experimental Durability is still listed as an experimentation field, during the experimentation process. This field was removed from code, but still shows up in the experimentation window. The quality of the Control Unit and Droid Storage Compartment does not have an effect on the number of charges that a Customization Kit can have. Droid Repair Kits A-D and Droid Reconstruction Kits A-D require 66% OQ and 33% UT for the Experimental Charge field and 40% OQ, 20% MA, and 40% CD for Experimental Effectiveness field. Both items benefit from being a 12 point crafter, and require the best resources that you can find. The kit components, have a major impact on the overall quality of each tool. The advanced components produce the best overall results, even with low quality resources. Experimentation lines: 1. Experimental Charges
Experimental effectiveness controls the Energy attribute for repair kits. For reconstruction kits it controls the Power attribute.
1. Droid Repair Kit – A
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